No, separate vehicle Indeed. The truck is build on a completly different structure, than the Stambecco, therefore it wouldn't make sense, to put it in the Stambecco
Using some bits from the ETK F-Series, ETK K-Series 2+2 gets an active spoiler and new rear seats for increased space and better overall 2+2 aesthetic. @KartonFan would you be ok if I release them on repo on the next update?
Twin Turbo parts for Seoil Framebody V6 model, @Urbanmaid check discussion thread here for the dae zip
Trying to get the 89' Pessima to work in the game. Still needs some jbeam edits for the suspension and the wheels. But great progress has been made so far. Lights in the interior and outside work just fine. But steering doesn't work yet. This project is still in a early WIP stage. Pictures:
It will be a lot easier if you just upgrade to 0.5 when the Pessima was released... But I do like this project so far, hope you'll finish it
Now to the more important stuff: The truck has quite some performance issues and likes to eat my FPS quite heavily. I know, that the reason probably is, that it carries quite some nodes around: (some of them are moved with nodeMove for the high roof versions) I´m still working on improving the truck. Currently, it has every material in the folder and renamed, in case, I want to change then, or the Beamng devs change the original ones, which resulty in breaking the mod. I might remove all of them and just like everything to the original paths. Having the material renamed and redirecting it to the original path don´t works for me for some reason. And I personally don´t want to change the node structure. I´ll try, to improve optimisation as good, as I´m able to