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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. FreeFall

    FreeFall
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    Aug 5, 2013
    Messages:
    37
    Lada 2105 interior door panels.. I got my doubts about the rear one, but I think thats because the body around the rear door isn't accurate :v

    xteusSC.png
     
  2. Arioh

    Arioh
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    Dec 18, 2013
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    89
    Well they rather accurate, but rear door misses ashtray
    some ref pics
    ce054f8s-960.jpg
    96054f8s-960.jpg
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Thought of reworking my Crash Cart after a long time. The suspension were quite bad along with the handling. Got rid of those axles and built some A Arms (Or however are called), and after "InsertBigNumber" tries I managed to get somewhat acceptable, yet not great. Handling is much better now, just that the cart has a quite low ride-height, and adding heavy front blocks (Yep, I've made the blocks on the front as parts), make the frame touch the ground. I can't make it higher without screwing up the wheels x|


    (imported from here)

    (imported from here)
     
  4. Singh336

    Singh336
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    Sep 5, 2013
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    208
    that crash car is so badass !!
     
  5. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
    I want the crash cart, would make a nice substitute to a slide node based crash test platform. For the front end there could be all sorts of shapes
    to choose from depending on what you wanted to achieve. Mucho potential.:cool:
     
  6. CarlosAir

    CarlosAir
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    Joined:
    Nov 16, 2013
    Messages:
    336
    Made a very simple (and kind of shitty codewise :p) lua snippet that can save any electrics or sensors value from any vehicle into a csv style file, which can be then opened with Excel or any other similar program in order to review the data and make cool graphs :p.
    (black box style)

    (imported from here)
     
    #3826 CarlosAir, Dec 6, 2014
    Last edited: Dec 6, 2014
  7. Jujune

    Jujune
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    Aug 5, 2013
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    1,116
    Could probably this be re-used for traffic cars in future?
    So you Throw in this file and a car would automaticly do what youve done previously? Would be thery cool and useful for Gameplay an d Videos.
     
  8. CarlosAir

    CarlosAir
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    Nov 16, 2013
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    336
    I'll try and see what can be done. It's true that it would be quite cool :p
     
  9. Zappymouse

    Zappymouse
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    Jun 18, 2013
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    1,059
    Excuse the crummy toaster render, but muh lights.


    (imported from here)


    (imported from here)

    aka i render dark bc its mysterius






    ...






    sike


    (imported from here)
     
    • Like Like x 1
  10. eletricmano

    eletricmano
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    Mar 30, 2013
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    408
    My first N/B made thing. :)
    screenshot_00001.png
    It was supposed to be a billboard. :|
     
  11. SoHigh00

    SoHigh00
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    Nov 11, 2013
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    506
    I really dig the rear light design. And sexy rims.
     
  12. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    670
    (look in attachments for old)

    - - - Updated - - -

    Just a *bit* of work has been done... 830954665a.jpg 8b01f403d7.jpg 6d5418cc41.jpg Find the NEW stuff and improvements:rolleyes:
     

    Attached Files:

    • e659d7b815.jpg
    #3832 TYLERTJ, Dec 7, 2014
    Last edited: Dec 7, 2014
    • Like Like x 1
  13. Bisofication

    Bisofication
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    Nov 24, 2013
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    287
    BeamNG 2014-12-07 12-30-03-88.jpg BeamNG 2014-12-07 12-29-57-82.jpg BeamNG 2014-12-07 04-43-40-57.jpg
     
    • Like Like x 1
  14. VeyronEB

    VeyronEB
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    Aug 5, 2012
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    1,537
    Started this about 2 weeks ago on the weekend and worked on it on and off since, would normally post in the thread but don't have time to really do a decent formatted post so, here. I've also started a little on the interior and a load of other little things I've probably forgot but, meh :p

    bvl3vIT.png

    dW8bqKx.png

    Some bits are still a little temporary.
     
    • Like Like x 1
  15. Bubbleawsome

    Bubbleawsome
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    Aug 5, 2012
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    1,886
    Now, I know this should be for dev screens only but I have to say, you guys are an amazing modding community. Makes me feel like I should get off my butt and work on something.
    Thanks to all of you for putting all this work into something for free.
     
  16. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    670
    Loads of work went into this thing today, although it's probably stuff you'll never notice:/ Sorry for spamming this stupid mesh. Render time was over 18min each. BTW the wheels are completely temporary:rolleyes: e7d55634a7.jpg 3ce669d37e.jpg :rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
     
    #3836 TYLERTJ, Dec 8, 2014
    Last edited: Dec 8, 2014
    • Like Like x 1
  17. Zappymouse

    Zappymouse
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    Jun 18, 2013
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    1,059
    Great work! It's looking bang-on to the real car. Reflections are looking good, which suggests your mesh is clean. Edges around the headlights, Audi badges and such could use a bit more love though (adding some geo wouldn't hurt! ;)).
     
  18. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
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    670
    Thank you so much you have no idea how happy that makes me:) Ill try to fix it:)
     
  19. Ky

    Ky
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    Joined:
    Oct 11, 2013
    Messages:
    345
    We're out of beta,
    we're releasing on time!

    bmw.jpg

    :3

    P.S.
    I'm glad I got burned. Think of all the things we learned.
     
    • Like Like x 1
  20. luchvk

    luchvk
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    Joined:
    Aug 23, 2013
    Messages:
    252
    Congrats on getting the first proper BMW into BeamNG, that will soon be publicly released. I'm curious to see how it performs.

    Sent from my BLU ADVANCE 4.0 using Tapatalk
     
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