Lada 2105 interior door panels.. I got my doubts about the rear one, but I think thats because the body around the rear door isn't accurate :v
Thought of reworking my Crash Cart after a long time. The suspension were quite bad along with the handling. Got rid of those axles and built some A Arms (Or however are called), and after "InsertBigNumber" tries I managed to get somewhat acceptable, yet not great. Handling is much better now, just that the cart has a quite low ride-height, and adding heavy front blocks (Yep, I've made the blocks on the front as parts), make the frame touch the ground. I can't make it higher without screwing up the wheels x| (imported from here) (imported from here)
I want the crash cart, would make a nice substitute to a slide node based crash test platform. For the front end there could be all sorts of shapes to choose from depending on what you wanted to achieve. Mucho potential.
Made a very simple (and kind of shitty codewise ) lua snippet that can save any electrics or sensors value from any vehicle into a csv style file, which can be then opened with Excel or any other similar program in order to review the data and make cool graphs . (black box style) (imported from here)
Could probably this be re-used for traffic cars in future? So you Throw in this file and a car would automaticly do what youve done previously? Would be thery cool and useful for Gameplay an d Videos.
Excuse the crummy toaster render, but muh lights. (imported from here) (imported from here) aka i render dark bc its mysterius ... sike (imported from here)
(look in attachments for old) - - - Updated - - - Just a *bit* of work has been done... Find the NEW stuff and improvements
Started this about 2 weeks ago on the weekend and worked on it on and off since, would normally post in the thread but don't have time to really do a decent formatted post so, here. I've also started a little on the interior and a load of other little things I've probably forgot but, meh Some bits are still a little temporary.
Now, I know this should be for dev screens only but I have to say, you guys are an amazing modding community. Makes me feel like I should get off my butt and work on something. Thanks to all of you for putting all this work into something for free.
Loads of work went into this thing today, although it's probably stuff you'll never notice:/ Sorry for spamming this stupid mesh. Render time was over 18min each. BTW the wheels are completely temporary
Great work! It's looking bang-on to the real car. Reflections are looking good, which suggests your mesh is clean. Edges around the headlights, Audi badges and such could use a bit more love though (adding some geo wouldn't hurt! ).
We're out of beta, we're releasing on time! :3 P.S. I'm glad I got burned. Think of all the things we learned.
Congrats on getting the first proper BMW into BeamNG, that will soon be publicly released. I'm curious to see how it performs. Sent from my BLU ADVANCE 4.0 using Tapatalk