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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. BlueScreen

    BlueScreen
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    Joined:
    Apr 5, 2014
    Messages:
    624
    Four reasons to remove post count right here.
     
  2. GabrielFarre

    GabrielFarre
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    Joined:
    Aug 6, 2013
    Messages:
    440
    Hey stop spam... ;_;

    And stop stalking me ;_;
     
  3. xTakedown JnR

    xTakedown JnR
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    Joined:
    Aug 2, 2013
    Messages:
    87
    Because Spintires is better than BeamNG.
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    QNVIQGU.png

    omgeeee

    Their devs aren't tough. 6 Months, only 1 mini update and nothing new. It's fun to read their forum and see people complaining :|
    or was that missed sarcasm?

    Oh well, BeamNG things.

    KynIbL2.png
    k48egPn.jpg
     
    #3904 Nadeox1, Dec 14, 2014
    Last edited: Dec 14, 2014
  5. GabrielFarre

    GabrielFarre
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    Aug 6, 2013
    Messages:
    440
    If someone do an road pattern like hi res cube? I say that se can deform the road and select it and put like a car :)

    This mod and that deformable roads can make game better ;)
     
  6. luchvk

    luchvk
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    Joined:
    Aug 23, 2013
    Messages:
    252
    That sounds like an interesting idea, but it would be a total CPU killer. :p
     
  7. Potato

    Potato
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    Joined:
    Feb 19, 2013
    Messages:
    1,159
    I say we ban the people causing the problems, or take just remove their post count.
    Taking it from everyone because of a few idiots is kinda stupid imo
     
  8. Erik.s

    Erik.s
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    Joined:
    Sep 19, 2013
    Messages:
    130
    Because diff-lock and selectable high and low range and exhaust and sound and round wheels and mud.

    Cant wait till you release that thing though, I hope you get permission.
     
  9. Koenigsegg

    Koenigsegg
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    Joined:
    Jun 24, 2014
    Messages:
    217
    You should add a ramp to the front
     
  10. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,677
    Cause that has never happened with BeamNG :p

    Admittedly for vastly differing reasons though.
     
  11. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    One because they were working on a quite big update, the other because... No reason.
     
  12. aljowen

    aljowen
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    Oct 21, 2012
    Messages:
    1,677
    The big difference being is that i have faith in the BeamNG devs where i have little to none in the spin tires devs. While there are long waits with BeamNG there is usually something fairly substantial at the end of them.
     
  13. CarlosAir

    CarlosAir
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    Joined:
    Nov 16, 2013
    Messages:
    336
    "Because safety is our top priority, we have developed the most advanced ejection system in the world and we have brought it to all of our aircraft"

    [webm=]http://www.beamng.com/attachment.php?attachmentid=48340&stc=1&d=1418588772[/webm]

    Haaa, they were lying, the pilot died... There was no parachute or anything.. bahhhh...

    ---
    E key in the keyboard stands for Ejection yaaaay ;)

    I was bored, did it just for the lulz.

    I'm considering whether to keep this when I release the aircraft or remove the feature. It is something very stupid and useless, and above all it is completely unreal. But still looks damn cool, which is nice :p. I'll think about it..

    Oh, and the black smoke is just one line of lua code within the game and was added for cinematic and dramatic purposes :p.
     

    Attached Files:

    #3913 CarlosAir, Dec 14, 2014
    Last edited: Dec 15, 2014
  14. logoster

    logoster
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    Sep 5, 2012
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    2,082

    maybe have it as a part option? (and since the part selector is still WIP, have a parts config that has the ejector selected)
     
  15. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506
    That is pure awesomness! Don't even think about not releasing this feature!! Instead you should put stigs flying brother in the seat. :D


    In other news I played with the viewport reflections in maya and also modeled the brakes. I'll slowly be building the suspension next.
    Pretty late on the render train though :p
    we.png e.JPG
     
  16. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    That is hilarious. This game has so much potential for fun!
     
  17. Bisofication

    Bisofication
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    Joined:
    Nov 24, 2013
    Messages:
    287

    925935_803266926374887_79291029_n.jpg image.png
     
  18. messerschmitt1

    messerschmitt1
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    Joined:
    Aug 23, 2013
    Messages:
    49
    Very early Chernarus. Will Probably be very FPS heave when done.

    screenshot_00001.jpg http://puu.sh/dv0bZ/db0f1e4f66.png
     

    Attached Files:

    • d2cab1fbb5.jpg
  19. WrongBrothers

    WrongBrothers
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    Joined:
    Aug 7, 2013
    Messages:
    311
    Poor MiG-25... hopefully it was just an ejection test, it doesn't appear to have any damage.
     
  20. Seb121314

    Seb121314
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    Joined:
    Nov 21, 2013
    Messages:
    33
    Amazing !! , you have good timing with the vehicules add in dayz :p probably have 0,000001 fps with my pc.
     
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