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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Atomix

    Atomix
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    Joined:
    Dec 15, 2012
    Messages:
    1,349
    This was not too much better engine model wise, it had a longitudinal i4 with textures ressambling a jap i6 when it was supposed to have a v8
    Also the transmission going from the engine was rather 8 polygon

    Screenshot - 23.02.2015 - 16:39:18.png Screenshot - 23.02.2015 - 16:40:33.png
    I tried to make the engbay as belivable as possible.
     
  2. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    999
    I can achieve great things with a lua slave like Dummiesman :p

    [webm=]http://puu.sh/gamRm/5b151ee5b4.mp4[/webm]
     
  3. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
    That....is.....fucking.....AWESOME.
     
  4. LT. Smell My

    LT. Smell My
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    Joined:
    Aug 5, 2012
    Messages:
    368
    Rainbows are flying out of me right now.
     

    Attached Files:

    • 4965481.gif
  5. Bubbleawsome

    Bubbleawsome
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    Joined:
    Aug 5, 2012
    Messages:
    1,887
    I can't see it. Anyone mind telling the iphone pleb what it is? :(
     
  6. CarlosAir

    CarlosAir
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    Joined:
    Nov 16, 2013
    Messages:
    336
    Teaser:

    c45a9956d6.jpg

    Hahaha

    Just proves how awesome beamng can be :p
     
  7. Plissken

    Plissken
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    Joined:
    Aug 4, 2013
    Messages:
    38
    Seems like a lot o'fun ! ARRRR ! *

    It really look oversized. What is its diameter ? Is it this big to have correct cannonball collision ?
    Do you have plans for normal maps ? All the old cannons I ever saw never looked that smooth, there was plenty of small cavity on it. Despite it seems more like a naval one, a coat of arms or motto cast near the wick hole would look good in my opinion.

    * Read it with a pirate voice matey !
     
  8. Hati

    Hati
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    Joined:
    Aug 5, 2012
    Messages:
    1,389
    Medieval.Drive confirmed
     
  9. mtchll3

    mtchll3
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    Joined:
    Mar 31, 2014
    Messages:
    294
    BeamNG.Medieval
     
  10. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Redoing the veg..
    DxOXbG4.jpg
     
  11. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    It didn't fit on my Honda.
    gc5au.jpg
     
  12. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    6,958
    Except he's now hinted that the honda is gone.
     
  13. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
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    14,695
    Last picture I posted was rather meh.

    So, why I was redoing the vegetation? Because I made a quite stupid error. I place my terrain in minus Z Coordinate. What that means? If you go out the map borders, you get catapulted from an invisible plane that represent the "world floor" (coord 0 on Z Axis).
    I had to move everything up, BUT, the vegetation doesn't move like you would do with a normal object.
    So I moved the trees manually or redo the whole vegetation. I tried the second, then gave up. Reloaded the old forest file and moved the whole vegetation in batches. With just 3-4 freezes because 2manytrees. Now it's fine.
    I also added a small airstrip that should be enough to land the Strato Stunt Plane or the Cessna (Need to model a control tower for which I have some rough ideas already). And an offroad path somewhere (I need to add more and more).
    I need to figure how I can export the "extents" of the terrain from World Machine into a 3D mesh so I can place around the map to give some more scenario.
    Blabla pics.

    x0DwzgY.jpg
    MnzdWtj.jpg
    R8FBE0B.jpg
    N8MKS7z.jpg
    cLaa38Q.jpg

    (imported from here)
     
    #4293 Nadeox1, Feb 26, 2015
    Last edited: Feb 26, 2015
    • Like Like x 1
  14. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    999
    The cannon is now lua-less, woo.
    Plus it'll be included in the next update. :)

    [webm=]http://puu.sh/gdlKR/d0e72caaca.mp4[/webm]



    (imported from here)

    (imported from here)

    (imported from here)
     
  15. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,696
    Sammy deleted my Lua codes ;-;
    (lel Jk, They were only temporary)

    We can have cannon races now
     
  16. pf12351

    pf12351
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    Joined:
    Feb 24, 2013
    Messages:
    396
  17. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,696
    Finished beveling the instruments. Also starting 3d needles.
    (the decals are grey because of the renderer, they're not actually solid background)


    (imported from here)

    (imported from here)
     
  18. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506
    Final look of the dash leather and plastic material...approved or not?
    dase.JPG sea.JPG
    Focus only on the materials themselves...the color might get a little lighter and there are still missing details :)

    Future edit:
    LOL, If I would have a drink right now, I would spit it all over my screen. lmao! Thanks, I guess :p

    Edit:
    Me again...Who asked for a crisp headlight texture?
    qaa.JPG
    Well...here you go :)
     
    #4298 SoHigh00, Feb 26, 2015
    Last edited: Feb 26, 2015
  19. Bakasan

    Bakasan
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    Joined:
    Dec 3, 2013
    Messages:
    1,486
    Very much approve, it looks stupendously excellent and professional. Well done:D
     
  20. HadACoolName

    HadACoolName
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    Joined:
    Aug 3, 2013
    Messages:
    1,931
    I think this is an ugly ass car but you've done a great job recreating it.
     
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