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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. SixSixSevenSeven

    SixSixSevenSeven
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  2. SoHigh00

    SoHigh00
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    I am on his side though...There should be a better tutorial on how to bring different objects in game(like bumpers/engines etc.) with the multi dae. Not only resizing already existing wheels in the vehicles/common folder. I am talking about modeling something and make it as an additional part of the vehicle. At least there should be one in the wiki so that everybody can find it with ease...I know nadeox made a pretty good tutorial back when Multi DAE was implemented but not everybody knows about it.

    On topic:
    aay.JPG
    Still wip!
     
  3. Dc5R

    Dc5R
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  4. Bakasan

    Bakasan
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    That interior looks superbly excellent! My only nitpick is that the window switches and door handle (in silver) would look better modeled rather than normal mapped (or perhaps a combination of the two).

    As for your multi DAE question, the best way to do modified bumpers would be to import the model of the vehicle, modify the desired parts (and apply an edge split) and then export these parts under a new DAE file (say "vehname"_tuning). Simply change the line in the jbeam to map to the custom bumper. This way, the rest of the car remains properly smoothed. Perhaps I could do a wiki entry for this;)


    Meanwhile, the Banpei's handling is getting better. No more flipping over or explosions. Unfortunately I was unable to figure out why the front brakes worked on the rear wheels, and the rear brakes didn't work at all...

    Aside form that, all that's left to solve is what's causing the rear to suddenly lose traction (snap oversteer, which really should not happen on this sort of car, I think). The suspension is rigid, and the distribution is 52/48, so I think there must be something wrong with the tyres. If you have any idea what could be causing this, or how to fix it, please do let me know:D

    It may soon be time for a little beta, if the tweaking comes to no avail;)
     
  5. SoHigh00

    SoHigh00
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    They are :) but only on the right side for now :p I actually redid the door panel UVs and put them on a different map with the seats along to get rid of the pixelation in the normals...the doorhandle has no texture at all right now so that is why it looks bland and one dimensional in the shadow. The window switches normals are just a placeholder...I hate redoing things over so I mainly focused on the seats and on the area behind the seats and let the panles for later.
    dda.JPG
    Wow that steering wheel seam looks terrible btw...how the hell did it get there :/

    Can't wait man! I love the exterior design of the Banpei!

    Also big shout-out to Mythbuster again!
    Even though I am rocking an older version of the jbeam, I love it to death! Especially the suspension and driving characteristics. He also fixed the engine clipping through the chassis and much more(in his version, my version still has these problems). Good work man!
    sy.JPG
     
    #4325 SoHigh00, Mar 1, 2015
    Last edited: Mar 2, 2015
  6. Godzilla!

    Godzilla!
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    I started making a map and I'm making really good progress. ;)
    screenshot_00071.jpg screenshot_00070.jpg screenshot_00069.jpg
    I placed a few streetlights that came from Nadeox1's MtShell map (I'll add credit if I release this) and some houses from East Coast USA.

    Even though half of the textures are not coming up on the houses though. ;-;
    screenshot_00072.jpg
     
  7. Atomix

    Atomix
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    Don't use mesh roads as stand-in for normal roads, they are for fags.
    It makes them nice and smooth, but then it is boring and you can't make potholes, and there are curbs everywhere.
    Have a night with the editor and you will learn how to make right roads quickly.
     
  8. Godzilla!

    Godzilla!
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    The mesh roads did had alot of clipping but I managed to fix that after I posted the pictures, I'm fine with the mesh roads. There are dirt trails and I used decal roads for that.
     
  9. SoHigh00

    SoHigh00
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    All right...I think I am going to call this interior finished :) If somebody has something to object, go ahead :)
    1.JPG 2.JPG 3.JPG 4.JPG
    (the weird lines and tone differences are caused by the alt+p bug...I really need to do something about that)
    I will go over it again at the very end to make a decent specular map for everything(only the dash has a decent one with that very slight blue tone, which in my opinion looks really cool in motion :D). Also I need to make the doorpanel color match a little more with the color of the dash..the specular might be fault here too. Overall I am more than happy with it..so I think it's time to move on to the brake lights :D
     
  10. mtslittow

    mtslittow
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    Well, the plastics of the driver's door seem to be melting. :eek:
    Something to do with the normal maps?
     
  11. SoHigh00

    SoHigh00
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    Haha :D nah, it's just some half assed alpha reflections I slapped on...gotta fix that later too :p Looks better in motion...it's too strong though.
     
  12. Dummiesman

    Dummiesman
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    Turn SSAO off to make everything the same 'tone' :)
     
  13. JDMClark

    JDMClark
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    Thought this would be neat, Showing off all of SoHigh00's hard work

    232af9e851.png
     
  14. Atomix

    Atomix
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    Boredom evening, usual stuff.
    Screenshot - 04.03.2015 - 22:49:17.png
    i like hacking stuff together.
     
  15. Mythbuster

    Mythbuster
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    I have an engine too... Well, had...
    gpk8X.jpg
    Might mess up the weight distribution a bit though :/
     
  16. chris_lucas

    chris_lucas
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    untitled.png
    Good luck at guesing what this.
     
  17. direct_UA

    direct_UA
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  18. aljowen

    aljowen
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    Some model traction engine that you bought that i cannot remember the name of.
     
  19. chris_lucas

    chris_lucas
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    Nope kerosene.
     
    #4339 chris_lucas, Mar 7, 2015
    Last edited by a moderator: Oct 21, 2015
  20. Dc5R

    Dc5R
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    Post deleted
     
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