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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. chris_lucas

    chris_lucas
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    Dec 12, 2012
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    (imported from here)

    (imported from here)

    (imported from here)
     
  2. Dummiesman

    Dummiesman
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    pls

     
    #4562 Dummiesman, Apr 12, 2015
    Last edited by a moderator: Oct 21, 2015
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    ^ pls u fail


    I revisited my Wheel Pack.
    Decided I have to redo some wheels because I actually don't like.
    Here's an updated album with the current ones - http://imgur.com/a/GuMjf#0

    This is one I'm redoing, based off some real ones. It was a little pain to get the right shape, but it worked out. Still untextured.
    AceI1UD.jpg

    Wire:
    QmHi2Tm.jpg
    (Some wires will be deleted afterward, at the moment is all arrayed and mirrored as you can see under)
    byUCWvb.jpg
     
    #4563 Nadeox1, Apr 12, 2015
    Last edited: Apr 12, 2015
  4. Jujune

    Jujune
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    I want them to be released in the future, they are all really nice *-*
     
  5. chris_lucas

    chris_lucas
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  6. Mythbuster

    Mythbuster
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    Those look nice! But the spokes seem far too thin to be strong enough?

    How's this? Think I got the shape down pretty well now? The corner pieces still don't look perfect but I'm happy with it, not noticable enough to redo it. Progress should be a bit faster now that the basic shape is right enough. Spent a full day on it since last pic I posted, but getting the shape just right takes way more time than adding detail. That said, GTA is coming the 14th sooooooo I might just be far too busy with that...

    hbDfS.png
     
  7. Nadeox1

    Nadeox1
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    BeamNG Team

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    I extruded them further after I took those viewport snap :D
    And fixed the deepness being too much (clipped with some cars brakedisk) and alligned them to the brakedisk bolts. The nuts goes directly in the rim, I didn't modelled a hole because of the not-really-clean position of them.

    9TOiCvw.jpg
    ec8KZKF.jpg

    Those are killer on a 25% lowered Covet

    V Actually nope, the hub is still 4, but you can't see it :)
     
    #4567 Nadeox1, Apr 13, 2015
    Last edited: Apr 13, 2015
  8. Neidjel

    Neidjel
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    Aug 4, 2013
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    They look amazing, but 5 lug rims on a 4 lug car? Or do we just assume the hubs were changed?
     
  9. flystyle

    flystyle
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    Made a rear subframe for the datsun ( too lazy to render )

    (imported from here)
     

    Attached Files:

    • UIx9wDj.png
  10. Mythbuster

    Mythbuster
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    Those look great, but you're still gonna have to change the lugnuts a bit man.. There's no way in hell you're gonna get a socket for a torque wrench or an impact gun on there, not enough room around the bolts where the center of the wheel is...
    One of these, I mean:
    blackhawk_34dr_48x_socket_6pt_early_f_cropped_inset.jpg
     
  11. AR162B

    AR162B
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    My first attempts to create new wheels. I tried to re create the American Racing Vector (aka Dukes of Hazzard wheels) and Minilites. Both 15". (I know the Dukes version was 14") It's still very rough and in need of improvements, I even added normal and texture maps but that didn't turn out too well :p
     

    Attached Files:

    • screenshot_00432_1920.jpg
    • screenshot_00433_1920.jpg
  12. CarBoy

    CarBoy
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    Feb 10, 2013
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    Soo yeah this is where boredom gets me, and felt like posting it.
    ML1.png
     
  13. vladmir poopin

    vladmir poopin
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    Banned

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    nice
    :)
     
  14. Occam's Razer

    Occam's Razer
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    You're telling me; this started as a joke...
    ahoy.png
    ...and now I can't stop.
     
  15. AR162B

    AR162B
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    Aug 11, 2013
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    830
    Adjusted the Minilites and the Vectors a bit and added a 'Rocket Fuel' style rim. Also 15". It's difficult to find good reference pics, most have a huge perspective and/or the rims are a (sometimes a cheap looking) copy. Do you guys think if the proportions are right? I'm aware of the studs are not aligned with the nuts, I accidentally rotated the mesh. Now if I only was able to create proper textures :p
     

    Attached Files:

    • screenshot_00435_1920.jpg
    • screenshot_00436_1920.jpg
    • screenshot_00437_1920.jpg
  16. Dc5R

    Dc5R
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    Oct 29, 2014
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    910
    Amazing . * claps *
     
  17. Aboroath

    Aboroath
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    Aug 25, 2013
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    Nice work! I do not see any issues with the proportions. If you are as prolific with wheels as everything else...dayaam.:cool:
     
  18. mtchll3

    mtchll3
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    Mar 31, 2014
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    294
    2st rend of hypercar.png
    Still early, but i hope to get it in game later.
    UPDATE:

    3st rend of hypercar.png
     
    #4578 mtchll3, Apr 15, 2015
    Last edited: Apr 15, 2015
  19. luchvk

    luchvk
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    Joined:
    Aug 23, 2013
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    252
    This is a small project that I decided to work on; in its early stages. I thought it would take me around an hour or two to complete. But it's turning out to require very tedious tasks, and that's making it take much longer than I expected.



    It's also a cpu eater at this point. :p
    (1247 collision trianlges 0_O)
     
    #4579 luchvk, Apr 16, 2015
    Last edited by a moderator: Oct 21, 2015
  20. TomiL88

    TomiL88
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    Aug 6, 2013
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    169
    I´ll just leave these in here
     

    Attached Files:

    • vp_render3.png
    • vp_render2.png
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