1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Stormdrain

    Stormdrain
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    480
    Nodes are placed in meters. Find the furthest back node on the rear bumper, foremost on the front and viola! Or, from the hubs for wheelbase, i assume you get the concept.
     
  2. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
  3. luckyman

    luckyman
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    405
  4. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
    To continue my progress posting spam here, here's a new update on the ball!
    screenshot_00022.png
    Created a lower resolution sphere mesh for better performance and stability with the exported jbeam, adjusted node density on top and bottom of new mesh, added internal jbeam structure, and exported the new jbeam. The above picture is old VS new, with the new one being on the left.
    screenshot_00027.png
    a6e463f5bf.jpg
    The new version is far more stable than the old version, and it behaves more realistically and weighs less. It'll be uploaded to the Alpha testing group soon. I promise I'll stop the update spam here for a little while :).
     
  5. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    I think a geodesic sphere would be better :) That way, you have consistent node density all the way around, instead of bunching together at the poles.

    (imported from here)
     
  6. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
  7. ktheminecraftfan

    ktheminecraftfan
    Expand Collapse

    Joined:
    Mar 14, 2014
    Messages:
    2,103
    since the ridicule with my last mod I decided to show the community something
    a little something.png

    I have made the model in sketchup and imported it into blender. i understand its not the prettiest of things.

    - - - Updated - - -

    i don't have the intention of releasing it
     
    #5207 ktheminecraftfan, Aug 11, 2015
    Last edited: Aug 11, 2015
  8. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,152
    "Oh my god its ugly," is not what constructive criticism looks like. Constructive criticism should be and is intended to advise a person as to how to improve their project and his/her skills.

    In the vein of the above, I have a few tips for your model: Firstly, the vehicle seems somewhat narrow to me. I'd look into the vehicle you're drawing reference from and double-check the proportions, just to be sure. Second, try to avoid straight lines and faces. Most cars are more organic in their appearance and nature, and basically everything on them has a curvature. Third, try not to use too many polygons for the wheel wells. Your model is in its early stages, and won't need or be able to use that level of detail early on. In fact, it may become difficult to manage that many polygons. Lastly, while there are a variety of techniques and none of them are strictly wrong, I'd advise starting the vehicle as one vaguely car-shaped block, and adding detail from there.

    There's an old blog post by Gabester detailing how he builds the visual bits of his vehicles here:A-look-at-vehicle-workflow-Part-1

    It's pretty advanced stuff and may take a while, but nobody comes into the 3d world expecting to be an expert overnight.
     
  9. ktheminecraftfan

    ktheminecraftfan
    Expand Collapse

    Joined:
    Mar 14, 2014
    Messages:
    2,103
    thank you for the constrictive criticism i will edit the earlier post.

    - - - Updated - - -

    how do you round edges using blender. and is it possible to angle the A pillars?

    PS I am using google sketchup as my modeling program of choice since it is easier to grasp compared to blender.
     
    #5209 ktheminecraftfan, Aug 11, 2015
    Last edited: Aug 11, 2015
  10. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    577
    Looks like you just modelled a flat plane over a blueprint and then extruded it. As far as I'm aware that's a big no-no, you're supposed to model the car manually using different blueprint angles and reference photos of the car.
     
  11. ktheminecraftfan

    ktheminecraftfan
    Expand Collapse

    Joined:
    Mar 14, 2014
    Messages:
    2,103
    do you think I can still use the model I spent at least a day making it.
     
    #5211 ktheminecraftfan, Aug 11, 2015
    Last edited: Aug 11, 2015
  12. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
    screenshot_00035.png
    Textures working! Not sure what kind of texture I should put on it at this point, so I think I'll mess around with some.
     
  13. vladmir poopin

    vladmir poopin
    Expand Collapse
    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
    bright pink
     
  14. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
    Done!
    screenshot_00036.png
     
  15. vladmir poopin

    vladmir poopin
    Expand Collapse
    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
  16. SuperNoob05

    SuperNoob05
    Expand Collapse

    Joined:
    Jan 4, 2015
    Messages:
    1,289
  17. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
    Hmmm.
    screenshot_00037.png
    Didn't turn out quite vomity enough.

    - - - Updated - - -

    Weight reduction, bro!
    screenshot_00038.png
     
  18. Joeyfuller2000

    Joeyfuller2000
    Expand Collapse

    Joined:
    Jan 19, 2015
    Messages:
    1,238
    GTA IV stuff.

    (imported from here)
    Dinka Hakumai & Emperor Habanero
     
    • Like Like x 1
  19. vladmir poopin

    vladmir poopin
    Expand Collapse
    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
  20. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    577
    It might be soon enough, as of today you can import car models to GTA V.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice