playing around with the moonhawk's model I came up with the idea of making a beater variant similar to the style of the cars in grand theft auto im surprised no one has thought of this before.
done edge split I tried to put it into game but I got missing textures. - - - Updated - - - imported my model into BeamNG somehow I get missing textures.
Just so you know, there is the lattice modifier in Blender, that can deform meshes and could make your deformations more clean, you should give it a shot.
I tried to but it wont allow me to apply it. - - - Updated - - - more progress on the beater if anyone wants to help me with this mod send me a pm.
I have added dents to it plus I have removed some parts. I plan to make the beater moonhawk slower then the official moonhawk this is my inspiration for the mod
turned out better than I expected looks like a car my uncle Philip would own. now to get help with getting it in game.
LtSmellMy: That thing looks amazing, really cool idea too! I hope you'll give it proper spring/damping rates, the one on MCM seemed to be on stock-but-raised springs which seemed silly. A proper offroad style suspension setup could be so much fun, even though it might stay rwd. Pooping butts I'm still working my arse off to get this thing done, but it's SO huge and SO much work.