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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Car crusher

    Car crusher
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    Joined:
    Nov 17, 2013
    Messages:
    199
    I assume adjustments to the jbeam will also fix the frame going through the car(?)
     
  2. CarSquasher

    CarSquasher
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    Joined:
    Sep 5, 2014
    Messages:
    705
    Set the origin in blender to 0 in object mode select the object that keeps moving oddly then hit n. A menu on the left will come up. On the top of the menu you must set the numbers to 0
     
  3. Car crusher

    Car crusher
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    Nov 17, 2013
    Messages:
    199
    The numbers at the top are already at 0 :/
     
  4. CarSquasher

    CarSquasher
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    Sep 5, 2014
    Messages:
    705
    Are all of them
     
  5. Car crusher

    Car crusher
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    Joined:
    Nov 17, 2013
    Messages:
    199
    Yes, I'm also starting to believe that the problem is a direct result of stretching the car.
     
  6. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,060
    The frame acting all goofy is because you haven't applied location/rotation/scale.

    CarSquasher's point is also quite important. Totally forgot about resetting origins. There's an easier way.

    In Object Mode, press Shift+S, and press Cursor to Center. Highlight the body and press Ctrl+Alt+Shift+C, and press Origin to 3D Cursor. DO NOT highlight all objects and reset origins, as you will break the props.
     
  7. Car crusher

    Car crusher
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    Joined:
    Nov 17, 2013
    Messages:
    199
    It works thank you! But now I have another problem :mad:. When I turn the steering wheel it goes through the car in a circle.
     

    Attached Files:

    • BeamNG 2015-09-06 13-46-47-16.jpg
  8. Zappymouse

    Zappymouse
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    Jun 18, 2013
    Messages:
    1,060
    :/


    Import an unmodified hatch.dae into your modified one and replace the steering wheel, foot pedals, handbrake, and steering column stalks.
     
  9. Car crusher

    Car crusher
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    Nov 17, 2013
    Messages:
    199
    Fixed. Ima try to work on the jbeam.
     
  10. Toron Beldevar

    Toron Beldevar
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    Joined:
    Aug 2, 2014
    Messages:
    349
    If I could get paid to mod officially, then I could have this done in a week or so :p:


    (imported from here)

    Adjusted door sizes a bit:


    (imported from here)

    C-pillar progress:


    (imported from here)

    Also, a station wagon might be in order :D
     
  11. Dr3w1248

    Dr3w1248
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    Joined:
    May 15, 2015
    Messages:
    159
    Just put a donate button on it and you will get 20 bucks from me for a top quality job. ;)
     
  12. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,677
    GoKart vs 8x8 Truck

    i have added coltris to the kart now, for some reason the chassis of the GoKart is not displayed any more but meh, will fix it when i figure out how :p

    EDIT:
    I have been working on the model for a bit now. Decided its going to be electric because i couldn't model an engine for this thing if my life depended on it, batteries and motors are far simpler...
    screenshot_00009.jpg
     
    #5572 aljowen, Sep 7, 2015
    Last edited by a moderator: Oct 21, 2015
  13. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,475
    Hello Betatester, good job as usual, maybe you can add this to the rear door if you want the rear windows can be open . (It's ugly but realistic) Good luck !
     

    Attached Files:

    • reardoor.jpg
  14. Ilya Higuti

    Ilya Higuti
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    Joined:
    Mar 26, 2014
    Messages:
    247
    Russian language in the development.
    bandicam 2015-09-10 20-41-58-387.png
    Привет всем русскоговорящим!
     
  15. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    Torque curve is simpler for a motor too. Peak torque at approximately 0 RPM (it is asymptotic), 0 torque at max RPM, It is then a linear decrease inbetween. Simples.
     
  16. skiper

    skiper
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    Joined:
    Apr 1, 2013
    Messages:
    182
    хуярь Илюха :D
    huyar Ilyukha
     
  17. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,700
    (not official content)

    (imported from here)
     
  18. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,085
    Wait, what? Maybe you should talk to us, the devs? :|
    We are doing our own russian translation atm.
     
  19. Rage

    Rage
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    Joined:
    Aug 5, 2012
    Messages:
    160
    Springs n shit



    (imported from here)
     
    • Like Like x 1
  20. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    19 inch rims yo.
    k6UgB.jpg

    Modeling them: like 3 days cause I couldn't figure out why it looked wrong. Texturing them: about an hour. Man, I love DDO :D I also figured out after I was completely done that even though it says these things have 16 inch wheels everywhere online, they actually have the optional 19 or 19.5 inch wheels(optional for the Chevrolet P30 chassis). Luckily I was able to scale the outer ring without having to redo any texture/modeling work :)
     
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