Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. chris_lucas

    chris_lucas
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    (imported from here)

    (imported from here)

    - - - Updated - - -

     
    • Agree Agree x 1
  2. Zappymouse

    Zappymouse
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    Quixel DDO and NDO is a seriously impressive bit of kit. Took me just a few minutes to turn a pristine SSP2 body into a weathered mess... Not that it can corrode like this though!


    (imported from here)

    Thanks to Mythbuster for unintentionally showing me what's possible in this software ;)
     
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  3. LT. Smell My

    LT. Smell My
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    This program is the bomb when its comes to detail.
     

    Attached Files:

    • screenshot_187.png
    • qawdes.jpg
  4. Fradias

    Fradias
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    Some of you who came from Rigs of Rods may remember me. I used to make ugly imaginary vehicles. Well, I still do, except now they're round xD ...well, not really, but they're round-ish and have good shading lmao.

    I'm posting this for a few reasons, I wanna hear opinions before I go any further (so I'm still in time to correct my design) and I'm currently entering my last year of school. What does this mean? Well, I suck at Jbeaming, I know the basics but I will no longer have enough time to learn enough or even start doing anything. So here's what's happening:

    IF, by any chance, you wanna get into this project for any reason, contact me and we'll work together. Don't worry about 3D modeling, I'm gonna do the frame and interior and every mechanical piece. And I'll do the engine tuning and even help with Jbeaming even if I only know the basics. I just cannot do a bug-free well deforming file.

    Onto my actual post. I started doing this as a project to show in a one-day modeling class at a college (we only modeled a freaking wrench ._.) but got too carried away. YES, I do know my headlights are ugly as hell and they're being changed, so please don't make notices on that xD

    I'd like to thank Mythbuster, who not only taught me a lot and was very suportive, but was also kind enough to quickly do a render (which I'm unable to do yet) to check if my shading was a'ight, here was the result:

    DIAS XPLODER TOM RENDER 2.jpg

    After this, my friend Mahlon slapped some textures and put some of his own tires on my rims and did some more complete renders.

    DIAS XPLODER MAHLON RENDER 6.jpg DIAS XPLODER MAHLON RENDER 4.jpg

    So yeah, I'd like to hear some thoughts before I move on and in-case someone is interested in the underlined subject above, hit me up. I'm personally happy with the result so far :)

    P.S.: If this goes ahead I'm making ext. and crew cab versions, bed tops, SUV version, lifted, a big one like Ford F-650s and stuff, and possibly a few more. This is why I decided to be a pick-up, because it's basically universal and you can do a LOT of stuff to it. So yeah, it should be interesting :)
     
  5. DirtGamer301

    DirtGamer301
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    The front bugs me a bit, looks slightly like a sad pig :( Besides editing the headlights a bit (as you said) maybe try to lower the top end of the grille a bit, and with it the whole higher part of the hood.

    And jbeam, I'd like to but I have literally no knowledge about this...
     
  6. CarBoy

    CarBoy
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    I dont really think the hood is the problem here, I think its just the headlights, and maybe the grille should be a little wider. Dodge Rams also have this kind of front shape
     
  7. DirtGamer301

    DirtGamer301
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    Yeah, widening the grill would also work :p I didn't think the hood is the problem either, just that the grille is too high for the wideness. So we thought the same just with different solutions (I think yours is better though).
     
  8. Fradias

    Fradias
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    Yo, thank you two for the comments, I love criticism :3 So uhm... this is a quite hard decision. If I make it wider, the hood won't funnel enough til the front end and it'll look odd. If I make it lower, it won't have the pronounciation I want :/

    Plus, if I make it wider I'll have no room for headlights :p

    My mate suggested this, but I'm having a hard time making it look from this truck's era. It's supposed to be somewhere around 1999-2003.

    rui lel.jpg
     
  9. DirtGamer301

    DirtGamer301
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    Then keep it and let the grille "run into" the headlights
     

    Attached Files:

    • Unbenannt.png
    • Unbenannt.png
    #5610 DirtGamer301, Sep 13, 2015
    Last edited: Sep 13, 2015
  10. NothingToDo

    NothingToDo
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    How about making headlights a bit higher and thinner than they are now?

    EDIT:eek:k, it doesn't look that good. But two ideas before are actually nice. PS: good job ;)
     
    #5611 NothingToDo, Sep 13, 2015
    Last edited: Sep 13, 2015
  11. Fradias

    Fradias
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    Holy cow did you have a brainstorm? I freaking like it, I'll try and base it off of that drawing :) Thanks man!

    EDIT: Imma take this oportunity to say I'm still open for any jbeam collaborators :p
     
  12. Ehet

    Ehet
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    I'm currently working on the new C-Class (w205) and I just wanted to show you my current progress. I'm pretty happy with the model since it looks way better than expected. ;)

    Thanks to Racer19 for the wheels.
    71b496ee76.jpg
    942f14f5cd.jpg
    8e474f4dd6.jpg
    f3517d7c34.png
    1692c18d53.png
     
    #5613 Ehet, Sep 13, 2015
    Last edited: Sep 14, 2015
  13. Stiggy111

    Stiggy111
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    I like it. This looks fine to me.

    - - - Updated - - -

    I mean seriously, I do like this truck. I'd like to see it in-game.
     
  14. AMG V12

    AMG V12
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    That looks brilliant! Love Mercs and the polyflow looks great as well! would love to see some more of it!
     
  15. DirtGamer301

    DirtGamer301
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    Nou don't. Change some stuff that was just a quick drawing to lead you into a possible direction :p

    Can I haz beta?
     
  16. VeyronEB

    VeyronEB
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    Some progress from the last couple of days, working in-between college doesn't help but its coming along well.

    I've mainly been working on final interior improvements. I finalised all of the main interior textures with their suitable leather, cloth and plastic for the normals and diffuse. I also UV mapped, AO'd and normal mapped the wheels.

    JVmluko.jpg
    5btTmUC.jpg
    YKPtOp9.jpg
    (interior carpets aren't mapped yet, so these are solid colours for the time being)

    YJkavr7.png
    aHG9WWq.png
     
  17. JackAttak

    JackAttak
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    Sep 12, 2013
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    One day...
    screenshot_00031.jpg
    I'm going to do my best to make an R/C Covet when I have time. No promises, I have no idea what I'm doing. Just a fun project.
     
  18. Narwhal

    Narwhal
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    Aug 4, 2013
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    a little boxy and bubbly and some mesh errors. but meh.
    5963e0efd8.jpg

    EDIT
    made a better one
    8d6dfb27e9.jpg
     
    #5619 Narwhal, Sep 15, 2015
    Last edited: Sep 15, 2015
  19. Holland

    Holland
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    New (temp) tires, coils, interior layout..

    (imported from here)
     
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