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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Fradias

    Fradias
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    Joined:
    Jul 22, 2013
    Messages:
    29
    Holy cow did you have a brainstorm? I freaking like it, I'll try and base it off of that drawing :) Thanks man!

    EDIT: Imma take this oportunity to say I'm still open for any jbeam collaborators :p
     
  2. Ehet

    Ehet
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    Joined:
    Nov 5, 2012
    Messages:
    163
    I'm currently working on the new C-Class (w205) and I just wanted to show you my current progress. I'm pretty happy with the model since it looks way better than expected. ;)

    Thanks to Racer19 for the wheels.
    71b496ee76.jpg
    942f14f5cd.jpg
    8e474f4dd6.jpg
    f3517d7c34.png
    1692c18d53.png
     
    #5602 Ehet, Sep 13, 2015
    Last edited: Sep 14, 2015
  3. Stiggy111

    Stiggy111
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    Joined:
    Oct 23, 2014
    Messages:
    585
    I like it. This looks fine to me.

    - - - Updated - - -

    I mean seriously, I do like this truck. I'd like to see it in-game.
     
  4. AMG V12

    AMG V12
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    Joined:
    Aug 16, 2013
    Messages:
    209
    That looks brilliant! Love Mercs and the polyflow looks great as well! would love to see some more of it!
     
  5. DirtGamer301

    DirtGamer301
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    Joined:
    Aug 23, 2015
    Messages:
    414
    Nou don't. Change some stuff that was just a quick drawing to lead you into a possible direction :p

    Can I haz beta?
     
  6. VeyronEB

    VeyronEB
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    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Some progress from the last couple of days, working in-between college doesn't help but its coming along well.

    I've mainly been working on final interior improvements. I finalised all of the main interior textures with their suitable leather, cloth and plastic for the normals and diffuse. I also UV mapped, AO'd and normal mapped the wheels.

    JVmluko.jpg
    5btTmUC.jpg
    YKPtOp9.jpg
    (interior carpets aren't mapped yet, so these are solid colours for the time being)

    YJkavr7.png
    aHG9WWq.png
     
  7. JackAttak

    JackAttak
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    Joined:
    Sep 12, 2013
    Messages:
    567
    One day...
    screenshot_00031.jpg
    I'm going to do my best to make an R/C Covet when I have time. No promises, I have no idea what I'm doing. Just a fun project.
     
  8. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
    Messages:
    1,698
    a little boxy and bubbly and some mesh errors. but meh.
    5963e0efd8.jpg

    EDIT
    made a better one
    8d6dfb27e9.jpg
     
    #5608 Narwhal, Sep 15, 2015
    Last edited: Sep 15, 2015
  9. Holland

    Holland
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    Joined:
    May 23, 2013
    Messages:
    982
    New (temp) tires, coils, interior layout..

    (imported from here)
     
  10. SuperNoob05

    SuperNoob05
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    Joined:
    Jan 4, 2015
    Messages:
    1,289
    screenshot_00021.jpg
    Gotta add some coltris and some thrusters for it to (maybe) fly and it'll be done!
    ETA: About 30 minutes or more.
     
  11. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
    Messages:
    1,698
    jbeam is started
    68aaf7e5f2.jpg
     
  12. D-Troxx

    D-Troxx
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    Joined:
    Oct 4, 2013
    Messages:
    1,321
    My second model ever i created from scratch. and tbh, im kinda proud of myself xD
    I only made the dish of the SSR SuperStar. the outer rim is a original beamng rim.

    2015-09-16_00001.jpg images.akamai.steamusercontent.jpg
     
    #5612 D-Troxx, Sep 16, 2015
    Last edited: Sep 16, 2015
  13. adrian2013

    adrian2013
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    Joined:
    Oct 12, 2014
    Messages:
    678
  14. Car crusher

    Car crusher
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    Joined:
    Nov 17, 2013
    Messages:
    199
    I want smooth shading on this model, and am not so sure how i should go about it. The steering wheel and the side mirror have smooth shading as I imported them from the BX. How would I get this shading consistent (get the smoothness of the steering wheel in the car body.
     

    Attached Files:

    • blender-app 2015-09-19 11-30-28-16.jpg
  15. adrian2013

    adrian2013
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    Joined:
    Oct 12, 2014
    Messages:
    678
    Almost done
    screenshot_00005.png
     
  16. Holland

    Holland
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    Joined:
    May 23, 2013
    Messages:
    982
    So I wanted to do something different to the interior, I looked into buggies and found many to have window netting. Prefer with or without?

    (imported from here)
    (imported from here)
     
    #5616 Holland, Sep 19, 2015
    Last edited: Sep 19, 2015
  17. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
  18. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    670
    bbd3a9fcf9.png Wanna see the underside?:rolleyes:

    - - - Updated - - -

    How should I start my door panels? 27026aac4f.png
     
  19. luchvk

    luchvk
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    Joined:
    Aug 23, 2013
    Messages:
    252
    There's a "shading" button in the tools tab, that will change the shading of what you have selected. Also, your normals look like they're facing the wrong direction. You can check this by pressing "N" the scrolling down to "Mesh Display" in the toolbar that pops up. Open the drop-down then click the "Faces" icon. This has to be done in Edit Mode. Where the small blue lines are pointing are where the normals are facing. To fix this quickly: in Edit Mode select the faces you want to fix then press CTRL+N; this should, most of the time, get the normals facing the right direction.
     
  20. Rage

    Rage
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    Joined:
    Aug 5, 2012
    Messages:
    160
    Gave it some steelies


    (imported from here)
     
    • Like Like x 1
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