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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. vladmir poopin

    vladmir poopin
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    Banned

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    that don't mean that you cant look at all your different ones
     
  2. ktheminecraftfan

    ktheminecraftfan
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    I would love to see some classic European fords in this game, I say go for it port them over.
     
  3. DirtGamer301

    DirtGamer301
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    Aug 23, 2015
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    It was a joke... Zappymouse didn't create a Taunus.

    I will most likely port it at some point, but later, currently I'm "learning" skinning so trying to port something over now would be really useless. +it most likely won't be released, it won't be a too good mod, without flexbody, possibly without lights and all, just to learn.
     
  4. Zappymouse

    Zappymouse
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    I never joke. I am and always have been completely serious.


    (imported from here)
     
  5. Godzilla!

    Godzilla!
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    #5685 Godzilla!, Sep 26, 2015
    Last edited: Sep 26, 2015
    • Agree Agree x 1
  6. DirtGamer301

    DirtGamer301
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    It's Taunus, not Taurus. And therefore it's a whole different car :p
     
  7. Godzilla!

    Godzilla!
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    I thought he put Taurus but put a typo in it.:confused:
     
  8. DirtGamer301

    DirtGamer301
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    Nah, Taunus is an european classic car while Taurus is a rather modern one for the USA and some other countries. The european Taunus was called Cortina in GB.
     
  9. Zappymouse

    Zappymouse
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    #5689 Zappymouse, Sep 26, 2015
    Last edited: Sep 26, 2015
  10. Atomix

    Atomix
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    Zappy keep it real, Taunuses didn't come in metallic.
     
  11. TheAdmiester

    TheAdmiester
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  12. clayton8or

    clayton8or
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    They do now
     
  13. ktheminecraftfan

    ktheminecraftfan
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    Zappymouse that gt86 would be a nice addition to Bakasans AE86.
     
  14. gigawert

    gigawert
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    I was working on this but every terrain I start working on doesn't load after a few days.
    4.png
     
  15. Occam's Razer

    Occam's Razer
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    Aug 7, 2013
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    874
    For some annoying reason, any changes made to a map in the editor are saved into Documents>BeamNG.Drive>Levels instead of Documents>BeamNG.Drive>Mods>Levels. When the game updates, the auxiliaries are moved to a folder specific to the previous version. When you open the map up, the game ignores the last version's folder and only notices the map before all of the changes were made.

    That's what I think is happening, anyway.
     
  16. naguluna

    naguluna
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    Aug 31, 2013
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    350
    now the interior and engine


    (imported from here)
     
  17. luchvk

    luchvk
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    Aug 23, 2013
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    249
    Did you modify the Jbeam so that the suspension is attached to the truck's frame? It won't work out-of-the-box; without modifications.
     
  18. AMG V12

    AMG V12
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    Aug 16, 2013
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    212
    God, this takes forever...
     

    Attached Files:

    • W205 15.jpg
    • W205 16.jpg
    • W205 17.jpg
  19. xerodephex

    xerodephex
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    Sep 14, 2013
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    126
    I have no idea what what this is...
    Capture.PNG Capture2.PNG Capture3.PNG
    ...but it look ugly.:p
     
  20. Car crusher

    Car crusher
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    Nov 17, 2013
    Messages:
    199
    Been working on some material variation, here is quick render
     

    Attached Files:

    • 0001.png
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