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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Needs to go in the overlayMap[2] slot.
     
  2. Sparks4

    Sparks4
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    Aug 4, 2013
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    Beta ester you going to make the front doors shorter cause I don't think people can enter the rear. I know those are old photos
     
  3. Zappymouse

    Zappymouse
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    Jun 18, 2013
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    wat.

    Sure beats the hell out of doing it by hand... Does your mini Covet explode? Might look into this if the editorizer scales the beam values too.
     
  4. bhorton

    bhorton
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    Aug 15, 2013
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    I think it is the case that you get in from the front, and push the front seats forwards, like you do in most 2 door cars.
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    making the front doors shorter would leave even less room. They need to be longer...
     
  6. Toron Beldevar

    Toron Beldevar
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    Aug 2, 2014
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    wut? :confused: These images are only hours old, and I can't make the front doors shorter because I'm not making a Gavril Mini... although I could try making such a car in my spare time... ;)
     
  7. JackAttak

    JackAttak
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    Sep 12, 2013
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    The editor doesn't change any beamspring/beamdamp/etc values, so yes, it is fairly unstable currently. The editor is also pretty buggy and annoying to work with, and it doesn't really work with multiple parts in one jbeam file, meaning I have to force it to scale some nodes by putting them in separate files. But as you said, it's much better than dividing individual node coordinates.
     
    • Like Like x 1
  8. Nivracer

    Nivracer
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    No idea what that is or how to do that. Is there a picture or video tutorial? All I did was erase the diving school skin and painted my own on GIMP then replaces the file.
     
  9. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    What does the image look like?
     
  10. ktheminecraftfan

    ktheminecraftfan
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    hvgv.jpg
     
  11. Nivracer

    Nivracer
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    Found the issue. When I copied and moved a layer it changed the picture dimensions.
     

    Attached Files:

    • screenshot_00002.png
    • Like Like x 1
  12. IvanGF14

    IvanGF14
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    Creating a new custom sound for the Barstow:

    Needs some fixes but you can see how it sounds :p
     
  13. PaintSniffer

    PaintSniffer
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    Dec 16, 2014
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    Doesn't sound nearly throaty enough. Idle sound is way too high RPM. Should be much lower and louder. Here's a clip to kind of show what I PERSONALLY think it should sound like. Its the sound from arguably the best muscle car engine of all time, the Mopar 440.
     
    • Like Like x 1
  14. Toron Beldevar

    Toron Beldevar
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    Today's progress: UVed the top of the door somewhat, covered up the black hole where the doorhandle used to be, and textured the rubber window lining a bit. UVing is so damn boring, so I also covered the insides of the "pseudodoors" with the carpeting like the rest of the interior (which I also UVed...):



    If anyone would like to texture this for me, I can send said helper a file to start working on (in above image), then I could get modeling and Jbeaming done a lot quicker for this mod. I'm sure many of you are anticipating a big update for this mod, so feel free to help out with this whenever you can. ;)

    In the mean time, in case you didn't notice, the first version of this mod is currently available at the BeamNG.repo if anyone would like to try it out. :)
     
    • Like Like x 2
  15. Nivracer

    Nivracer
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    It's getting there. :)
     

    Attached Files:

    • screenshot_00011.png
  16. ktheminecraftfan

    ktheminecraftfan
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    this might be helpful

    and this
     
  17. NaxNir

    NaxNir
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    Jan 28, 2014
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    Coming soon... (tires courtesy of @defib (not part of the mod, I just had it installed))

    EDIT: Thanks whoever attached it! :D (the uploader didn't work, but a moderator uploaded it for me)

    camo1.jpg

    EDIT: It's now finished, just waiting for it to be approved ;)
    http://beamng.com/resources/camouflage-roamer-pack.87/ (will be there when it's approved)
     
    #5857 NaxNir, Nov 4, 2015
    Last edited: Nov 5, 2015
    • Like Like x 5
  18. JackAttak

    JackAttak
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    Been working on the R/C Covet whenever I can. After a few more hours of work since my lasts posts, I've gotten all covet parts scaled down, and am working on the wheels.


    Wheels are a long process. I suppose I'll make a thread for it at some point soon.
     
    #5858 JackAttak, Nov 5, 2015
    Last edited: Nov 5, 2015
    • Like Like x 6
  19. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
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    If you want, I could make the model look more like an RC :rolleyes: I have a few
     
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  20. Rage

    Rage
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    Aug 5, 2012
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    Redesigned taillights and more updates in the Golf thread

     
    • Like Like x 17
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