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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Alastair

    Alastair
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    Aug 5, 2012
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    77
    Redone the sides, shading still a little messy. Exactly 1250 Quads :/ I will maybe use normal maps to decrease poly count later.
     

    Attached Files:

    • unimog003.png
    • unimog004.png
    • Like Like x 1
  2. negativeice

    negativeice
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    Jan 21, 2013
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    on the sides coming down from the top you don't need to use so many polies, you could get a nice curve with half of those
     
    • Agree Agree x 1
  3. LT. Smell My

    LT. Smell My
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    Some more progress. :)
     

    Attached Files:

    • Capture.PNG
    • Like Like x 2
  4. Alastair

    Alastair
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    Yeah, you're right there. How would I maybe go from 5 to 3 divisions, whilst still using 4 or 5 with the lower curve?
     
    • Agree Agree x 1
  5. TomiL88

    TomiL88
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    Aug 6, 2013
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    169
    Finnish truck from the... 70?s
    Make: Sisu
    Model: Kontio-Sisu
     

    Attached Files:

    • render1.png
    • Like Like x 1
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
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    14,683
    And it doesn't work as it should. Yeeey!
    BeamNGSandbox.x86_2013_08_09_16_12_41_322.jpg

    BMW NB, converted using the wiki tools. Engine has too low RPM, suspension are wobbling, steering doesn't work (hydros are there and moving, but wheels nope).
     
    • Like Like x 1
  7. ihwood

    ihwood
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    Aug 6, 2012
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    12
    Here is the start to my project! When I press "k" though to see my n/b it doesn't sow up? The camera also freezes its just a box but I need to be able to see it to start building it around the frame.
     

    Attached Files:

    • silv1.PNG
    • silv2.PNG
    • Like Like x 1
  8. 0xsergy

    0xsergy
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    Aug 5, 2012
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    289
    Dug up this old thing that I started nearly 3 years ago. Maybe I'll get off my lazy ass and finish it for BNG. ;)

    af0488d02a.jpg 04a2ef9db7.jpg

    Tri count is not too bad, around 40-45k with a full interior.
     
  9. FastestClassic

    FastestClassic
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    Aug 4, 2013
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    Whoa, that's actually a really good idea. But strangely... it looks familiar.

    Oh wait a second... did you get the idea to make that from the Miyazaki movie Porco Rosso?

    Anyway, back to the topic of the plane itself. I think it'd be interesting to see. However, there'd need to be a pretty big map for that to work out properly. Most of the current maps are HUGE for driving around, but they'd be too small to fly around.
     
  10. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Now it's a bit better.
    Strangly, the way the steering was made in RoR didn't work in BeamNG.

    QuickDraw
    On the left is how it was in RoR, the right how I made it in BeamNG

    (imported from here)

    Black - Normal beams
    Red - Nodes
    Green - Hydro

    In BeamNG, with the RoR setup the hydro was moving but the outer wheel node wasn't, making the wheel not move.

    (imported from here)

    I looked how it was done on the hatch and remade it as you see on the picture above
    It's working, but kinda badly (wheel tend to flop a bit)
    Engine is still underpowered (I copied the engine and transmission lines from the hatch)


    (imported from here)

    It's likely I need help.
     
    #50 Nadeox1, Aug 10, 2013
    Last edited: Aug 10, 2013
    • Like Like x 1
  11. TheBestOut

    TheBestOut
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    Aug 4, 2013
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    31
    I only just started learning to model 4 days ago and this is my first attempt at a car. Also I have no idea what type of body i will make yet. Any idea's?
     

    Attached Files:

    • ss (2013-08-10 at 03.21.29).jpg
    • Like Like x 2
  12. 0xsergy

    0xsergy
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    Indeed it is the Savoia S-21 from Porco Rosso. Hayao Miyazaki works are fantastic and this plane always struck a chord with me. ;)

    Also, yes the maps would indeed be too small to fly around. Nothing much can be done about that though.
     
    • Agree Agree x 1
  13. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    WoopWoop


    (imported from here)

    EDIT


    (imported from here)

    (imported from here)

    (imported from here)
     
    #53 Nadeox1, Aug 10, 2013
    Last edited: Aug 10, 2013
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  14. dkutch

    dkutch
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    Mar 24, 2013
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    818
    Lookin good^


    More progress:
     

    Attached Files:

    • ss (2013-08-10 at 09.14.13).png
    • Like Like x 2
    • Agree Agree x 1
  15. blinkingyellow

    blinkingyellow
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    Joined:
    Mar 9, 2013
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    276
    Oh my god! that looks so good. how you guys are doing that. dkutch, please help me with my Golf project, i do not want to lost it. mesh is almost done, i have no clue about a nb.




    EDIT : Nadeox, i love it, fantastic work, you see? nothing is impossible :D
     
    #55 blinkingyellow, Aug 10, 2013
    Last edited: Aug 10, 2013
  16. negativeice

    negativeice
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    Jan 21, 2013
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    man seeing all these awesome projects you guys are working on makes me want to just rob a bank and build a new computer! :p ( figuratively speaking)
    i would love to put my genie lifts in beamng
     
  17. FastestClassic

    FastestClassic
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    Joined:
    Aug 4, 2013
    Messages:
    514

    OH MY GOD I LOVE YOU :p jk

    But anyway, that's an awesome looking car ;) Can't wait for it to be released :)

    ​FastestClassic

    EDIT: Oh, and as for my development screen, don't have one yet, but I'm gonna make a "used" style of the Grand Marshal at some point. HINT: Bumper stickers.

    EDIT 2: ...maybe not, I can't figure out how to edit the .dds of the grand marshal :confused:

    EDIT 3: I think I'm gonna scrap that idea. For now, I'm just gonna work on some paint for the wheels. ;)

    - - - Updated - - -

    That looks really good for your first model of a car chassis :D

    Could you take a side-view picture of it? I'd like to see how long it is so I can suggest what body the car should have ;)

    FastestClassic

    EDIT 4 (whoa that's a lot of edits): Welp, I got something to work, finally. It's just a wheel though. Inspired by the VOLK TE37SL Rims.

    Volk.jpg

    Yes, that is a slammed Grand Marshal :p You know, just for funsies.

    And I know it looks somewhat low-quality in that screenshot, but it looks way better in-game. IDK why.
     
    #57 FastestClassic, Aug 10, 2013
    Last edited: Aug 10, 2013
    • Like Like x 2
  18. TheBestOut

    TheBestOut
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    Aug 4, 2013
    Messages:
    31
    :eek:Thanks! Please try to ignore the transmission for now, its not done yet lol.
     

    Attached Files:

    • ss (2013-08-10 at 03.56.57).png
  19. FastestClassic

    FastestClassic
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    Aug 4, 2013
    Messages:
    514
    Hmm... Originally, I was thinking you could make that into a '60s or '70s Dodge Charger, but now, I'm actually not so sure. :confused: Lemme sleep on it, I'll let you know any ideas I come up with tomorrow.

    ​FastestClassic
     
    • Agree Agree x 1
  20. blinkingyellow

    blinkingyellow
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    Mar 9, 2013
    Messages:
    276
    New rim for my golf.

    untitled.png
     
    • Like Like x 2
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