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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. DirtGamer301

    DirtGamer301
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    Joined:
    Aug 23, 2015
    Messages:
    414
    Yes, I know, everyone can critics, and sorry to possibly being a bit harsh now, but you should look at these points again
    -Why does it have a hood scoop?
    -Why does it have taillights which loose height to the middle?
    -Why is the rear fender (right above the wheel) so wide?
    -Why does it have those awful wheels? Ok, that's an opinion thing there, nvm it. As well as the aftermarket exhausts.
    -Why does it have such tiny mirrors?


    To stay a bit on topic (wouldn't have showed it that early actually...), that's what I'm currenty doing well progress with, take a guess what it is (if you want to):
    v3.png
     
    • Like Like x 1
  2. crashmaster

    crashmaster
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    Joined:
    Aug 4, 2013
    Messages:
    1,820
    Heres why its like this. big tires and hood scoop and all.
    Sadly its not the Delorian like everyone would want, instead its the DeGoryun from carmageddon reincarnation, which explains the weird parts that should not belong to a Delorian
     
  3. Firepower

    Firepower
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    Joined:
    Nov 17, 2015
    Messages:
    576
    Oh, makes sense now.
    latest.jpg
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Ah yep, was playing that game not long ago.
    Didn't know people manage to rip their models, some looks very nice and detailed.
     
  5. crashmaster

    crashmaster
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    Aug 4, 2013
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    1,820
    Its actually pretty easy, the cars of carmageddon are just in a zag format, you can open them with rinrar, zag is basically a zip format. and on their website theres a model editor thing, its called flummery, it will open the MDL file and you can export it as an FBX file.
    and their models are really nice and detailed, the only problem i had was the textures, there is layers thing that i dont understand and half of my car is chrome. sergouil-delta88 is helping me with the textures.
     
  6. SergentFido

    SergentFido
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    Joined:
    May 30, 2015
    Messages:
    1,607
    I help as much as i can, it's working with color changes and so on, but the textures are really tiny and very dark. The interior is obviously made to be seen from outside the car, so with the camera inside the result is really bad in BeamNG. The DDS compression of the Nvidia plugin for photoshop doesn't help at all. It transforms dark textures in a mess of large pixels.

    Though i know how to do textures from scrath, but adaptating a car from another game and make it look pretty is something else.
    For me the interior should be remapped with a specific texture. But it's an interesting car and Crashmaster works pretty fast on it.
    A little bit of further work, better rear lights and glass effect and it would look correct, at least from the outside.
     
  7. ktheminecraftfan

    ktheminecraftfan
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    Mar 14, 2014
    Messages:
    2,104
    fiat 126?
     
  8. BlueBirdBusCo

    BlueBirdBusCo
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    Joined:
    Nov 3, 2015
    Messages:
    1
    Well, this is what it seems. I originally started this project for Rigs of Rods, but it was plagued with physics issues and limits, so I'll re-model it and use this to learn about BeamNG's mod development. Hopefully this is possible.
     

    Attached Files:

    • rollercoaster1.png
    • Like Like x 2
  9. luckyman

    luckyman
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    Joined:
    Aug 5, 2012
    Messages:
    405
    Im uploading the .blend file of my Barstow mod. Needs some polishing but did all the paint stripes and custom roof for all the paint and stripes. Go ahead would love it to be professionally made better. Everything is HIDDEN! so make sure to unhide them all using the eye tool in the select menu. :D
    https://drive.google.com/file/d/0B4uGCYhQ9IIJOHRoVkVzWnpwWnM/view
     
  10. machine

    machine
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    Joined:
    Feb 26, 2013
    Messages:
    740
    Why I haven't touched this in 8 months ._.
    Ej0yZs.png
     
    • Like Like x 7
  11. IvanGF14

    IvanGF14
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    Joined:
    Sep 15, 2013
    Messages:
    176
    Starting a car from my imagination for practising importing a car to the game. I used the Ibishu Pigeon Chassis with some modifications for the base ;)
     
    • Like Like x 5
  12. mumboking

    mumboking
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    Jun 11, 2015
    Messages:
    1,400
    It's interesting... I like it!
     
  13. AMG V12

    AMG V12
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    Joined:
    Aug 16, 2013
    Messages:
    209
    Started work on the inner body of the merc.
     

    Attached Files:

    • W205_26.png
    • Like Like x 4
  14. Ehet

    Ehet
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    Joined:
    Nov 5, 2012
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    163
    Nice! :)

    Meanwhile I haven't touched my model for months.
     
    • Like Like x 2
  15. AMG V12

    AMG V12
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    Joined:
    Aug 16, 2013
    Messages:
    209
    Thanks :) That's only work from yesterday as I had a bit of free time. I can totally empathise with you, you need to have the motivation to get anything done!
     
  16. IvanGF14

    IvanGF14
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    Joined:
    Sep 15, 2013
    Messages:
    176
    The tacho and speedo textures :)
    tacometro.jpg VELOCIMETRO.jpg
     
  17. VeyronEB

    VeyronEB
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    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Normal mapped all the metal bits on the LTD, no details to the body texture currently as I will make that from the normal map.



    More parts than this are done, just too many to fit into the frame. Also thanks to gabester for the help with fixing my finicky normals.
     
    • Like Like x 21
  18. DirtGamer301

    DirtGamer301
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    Joined:
    Aug 23, 2015
    Messages:
    414
    Looks a bit similar to my not-too-old model :p
    v14.png

    That's it currently ingame btw
    screenshot_00311.png screenshot_00312.png
    If someone knows about hydros, tell me please. It's the part I'm pretty much stuck because I can't at all find a mistake :/
     
  19. chris_lucas

    chris_lucas
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    Joined:
    Dec 12, 2012
    Messages:
    1,445
    Imported some houses...

    and some pools
     
    • Like Like x 13
  20. IvanGF14

    IvanGF14
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    Joined:
    Sep 15, 2013
    Messages:
    176
    Added seats and wheel. This a test for know how it will look :p
    7.png
     
    #6000 IvanGF14, Nov 26, 2015
    Last edited: Nov 26, 2015
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