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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Quotex

    Quotex
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    *Texturing intensifies*
    2016-01-10 10_09_37-Greenshot.png
    Sadly I have no idea how speculars and normals work, so no retro reflectivity or bump maps, but i'll try to make em as close and as detailed to the real thing without nomming to many polygons.
     
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  2. Quotex

    Quotex
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    I have no idea what i'm doing...
    2016-01-10 13_44_35-Greenshot.png
    I don't know why the back of the sign seems to have the sun on it when the shadows are obviously the other way around, nor do i have an idea why the textures are so messed up, even though they seem to look fine when you load them in the shape editor.
    2016-01-10 13_47_33-Greenshot.png
    The 2014 tutorial isn't helping that much on the textures either....
     
  3. SixSixSevenSeven

    SixSixSevenSeven
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    tbh sounds more like an issue with backfaces. You need to make sure every face is facing outwards in sketchup, else collision and lighting issues do occur.
     
  4. Quotex

    Quotex
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    Did some changes/simplifying to the model, some parts weren't actually attached to the model, also redid all the texturing, undid all the sub groups before making one big group.

    The result:
    screenshot_00006.png
    It works!...shitty night-time visibility from far away though. But that's because there's no reflection on them, might add those at a later stage of my map making adventures.
     
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  5. D-Troxx

    D-Troxx
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    more progress on the 2 rotor wankel engine.
    Naamloos.jpg
     
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  6. Atomix

    Atomix
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    It was empty
    Its empty no more
    this weekend was a good weekend

    Screenshot - 10.01.2016 - 20:16:26.png
     
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  7. Narwhal

    Narwhal
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    im hoping to get more than a shell for this model, as i drive this car. ignore shading errors. i also need to work on polyflow at the front i think
    ss+(2016-01-10+at+01.38.49).jpg ss+(2016-01-10+at+01.43.35).jpg
     
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  8. Rage

    Rage
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    Current development progress of the golf in a clay render, courtesy of ItaliAsian
     
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  9. Logi_Veloce

    Logi_Veloce
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    Is..Is that who I think it is?


    SUPER GRAMPS? IS THAT YOU?
     
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  10. Narwhal

    Narwhal
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    wow. didnt even know about super gramps. im defs gonna try to make that into a varient if i get around to it.
     
  11. Logi_Veloce

    Logi_Veloce
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    Maaaaaad
     
  12. Atomix

    Atomix
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    Screenshot - 11.01.2016 - 00:41:29.png
    textures mm
    yeah its practice week so the progress is not gonna move one bit because i'm gonna have no time
     
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  13. Quotex

    Quotex
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    One Step Closer to Euro/Dutch Beam Simulator...
    2016-01-11 04_12_39-Greenshot.png
    Finished a couple of the Dutch A-Series traffic signs. They're easy to make artwork for, there's still a lot of other series though. Those will come later.
     
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  14. adrian2013

    adrian2013
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    Just sliding around... This map is amazing, this part is perfect for drifting
     

    Attached Files:

    • screenshot_00083.png
    • screenshot_00084.png
    • screenshot_00085.png
    • screenshot_00086.png
    • screenshot_00087.png
    #6214 adrian2013, Jan 11, 2016
    Last edited: Jan 11, 2016
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  15. Narwhal

    Narwhal
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    crappy front frame is crappy. also jbeam shell. now to make it not floppy
    ss+(2016-01-11+at+03.49.25).jpg ss+(2016-01-11+at+03.54.01).jpg
     
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  16. TedHallgren

    TedHallgren
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    working on a rusty skin for the burnside... next to do is the engine and rims
     
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  17. Bisofication

    Bisofication
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    Sorry to say that but, you need to start with a chassis first to hold the running gear and engine as well as body panels.
     
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  18. Narwhal

    Narwhal
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    ya. this is mainly just practice for learning how to make a body. i was planning on redoing it anyways. Also, the subaru outback isnt body on frame to my knowledge.
     
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  19. TedHallgren

    TedHallgren
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    did the specmaps now it looks absolutely amazing ! imo...
     
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  20. SixSixSevenSeven

    SixSixSevenSeven
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    Its a unibody therefore that point does not apply
     
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