Apparently all the cool guys are making buggy's. Didn't wanna get left out. Behold the deceptively named: "Reverend Trevor Patterson" the most fearsome Buggy in BeamNG.
So did you model the "whole" thing or just used some of it, or used someone else's design? Sent from my iPod touch using Tapatalk
I used existing models for reference, but bar the engine it was all done by me. I can post a set of about 11 sequential 3ds files of varying completion if you would like.
Thanks Spent all night doing it when i was meant to be doing coursework though :s short term gain long term loss :s It also looks nicer than it is because it was rendered using £200 a month software (courtesy of my DT department) - - - Updated - - - I need J-Beamers D: I have a backlog of models that need J-Beaming and no J-Beamers to do the, haha
Have another development video: Rallying with my WRC Polo trough a mountain road I'm making. The Polo is pretty close to finished, some tweaking is still needed and what not
What software you using for rendering? I have little experience with nice renders (I model with Autodesk Alias for Uni), but would like to learn a bit for presentations later this year.
Nice, still some grain tho and the contrast between tires and floor is a little disturbing.^^ But thats more like what i call a nice rendering. Not that super grainy blender low cycles count look fundadors company had to pay 200 bucks for... :/ You just have to know how to set up materials, lights, scene, and rendersettings, if you do you can get photorealism in blender without paying a single dollar. Well beside the hardware.^^ Edit: As the title sais, every post contains a screen, here you go. New test track build out of the alpha test pack parts. Available now.
Alias automotive for 3D, here keyshot4 for rendering (that's why is not so cool), photoshop finally. Thanks for advices NkosiKarbul, and I like your work as always my friend, look so fun Do you like the logo tire?
Damn yes i do! But, are those irregularitys a lack of anti alaising or detail in the normal map that simulates irregularitys in the rubber? I would guess its scond case, as you have no steps on the very edges of the tire, where its against the black background.
Lack of anti aliasing sadly... But mesh are converting in low resolution: And it's good ingame, waiting for the textures work
I've been working on this one but lost interest in it. But recently I made progress : It's using it's own Jbeam, mesh is mine too. I seriously need to work on the front suspension before working on the rest... Fictional car by the way (Based on a 1968 Plymouth Barracuda Fastback).