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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. James Smith

    James Smith
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    That is definitely something you should consider releasing. Looks good. It reminds me of the Water hazard level in Half Life 2.
     
  2. Djplopper

    Djplopper
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    working on something....
    Immagine.png
     
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  3. Acrain7

    Acrain7
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  4. Djplopper

    Djplopper
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    Ended up being a mess, broke the T-Series and so on... i'll be back to skins and configs :D
     
  5. Narwhal

    Narwhal
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    well. the suspension actually works now. kinda. its got some issues :p
    screenshot_00751.png
    also i dont think this is healthy
    screenshot_00750.png
     
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  6. Bernd

    Bernd
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    Just wanted to say that I (somehow?:p) fixed the Miramar widebody's suspension, so no help needed anymore.:)
     
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  7. CarlosAir

    CarlosAir
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    Don't want to make it seem spammy, but heh, since you mentioned it :p,
    I've been making a prototype working helicopter with cyclic/collective control: http://www.beamng.com/threads/devel...r-contributing-post.1575/page-345#post-357454 (the video doesn't show much, apart from the fact that it shows how controllable it is :p)
    And I think I might not be the first one making an "advanced" helicopter either, so yeah, it's possible to make them in BeamNG :), mine is far from perfect, and a bit simplified, but it works.

    It's hard to tell from your gif, but it looks like you've made some important progress! I wish you the best with this project, hopefully you get something usable! Good luck.
     
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  8. Atomix

    Atomix
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    mhm
    got some time back at this thing
    Screenshot - 07.05.2016 - 00:03:33.png
    Screenshot - 07.05.2016 - 00:03:45.png Screenshot - 07.05.2016 - 00:03:59.png
     
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  9. Bernd

    Bernd
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    Huh, you are further than me now...I'll probably convert mine in a station wagon then, since I've already made the doors and stuff.
     
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  10. Babcia

    Babcia
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    would you mind showing some screens of your map?
     
  11. CarlosAir

    CarlosAir
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    Looking good! And yeah, haha, flying an helicopter with a keyboard is close to a nightmare :p. BeamNG supports custom inputs, and that's all you need. Create a file called "input_actions.json" in your vehicle folder. The content for that file looks like this for me:
    Code:
    {
    "cyclic_pitch"   :{"order":  1, "onChange":"electrics.values.cyclic_pitch = VALUE", "isCentered":true, "title": "Cyclic (Pitch)", "desc": "" },
    "cyclic_roll"   :{"order":  2, "onChange":"electrics.values.cyclic_roll = VALUE", "isCentered":true, "title": "Cyclic (Roll)", "desc": "" },
    "collective"   :{"order":  3, "onChange":"electrics.values.collective = VALUE", "title": "Collective", "desc": "" },
    "antitorque_pedals"   :{"order":  4, "onChange":"electrics.values.antitorque_pedals = VALUE", "isCentered":true, "title": "Anti-torque Pedals", "desc": "" },
    }
    Then, link your hydros to the new created inputs, i.e., instead of using throttle or steering as your "inputSource" in the hydros, you should now use "collective", "cyclic_pitch" etc. Your file might need to be different, change the names or entries as you need.

    And now, the only thing left to do is to go to the Controls menu in-game (with the helicopter loaded) and assign your joystick axis to the inputs! And you are good to go :).

    Let me know if you have any further doubts!
     
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  12. Djplopper

    Djplopper
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    let's turn up the quality of my mod!
    screenshot_00010.png
     
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  13. CarlosAir

    CarlosAir
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    Oh, wait no. Happens to me too. Seems like one of the latest updates has broken it. I had configured my joystick inputs some time ago and it worked, but now seems like I cannot change it any more, (same problem as you), and I'm stuck with the current set up.
    So, I don't know, I guess it's up to the devs to fix it :|.
    Actually, there's a way to change those settings manually if you want to go through the trouble.
     
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  14. Narwhal

    Narwhal
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    ( ͡° ͜ʖ ͡°)

    screenshot_00754.png
     
    #6974 Narwhal, May 8, 2016
    Last edited: May 8, 2016
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  15. Babcia

    Babcia
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    Map is far from being finished. Main canal is 50% of what i planned. More bulding in background will be added and maybe more details to canals. New graphitti decals will be added. However its already fun to drive around it.
     
    #6975 Babcia, May 8, 2016
    Last edited: May 8, 2016
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  16. Ghost187

    Ghost187
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    well... im also doin that map...

    dont mind the car and the ui, these pictures are from an older build of the game.

     
    #6976 Ghost187, May 8, 2016
    Last edited: May 8, 2016
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  17. FS16

    FS16
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    Your map looks more like GTA V while Babcia's map is GTA SA like. I'd be cool to have both versions of the canal.
     
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  18. Scepheo

    Scepheo
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    Fine-tuning the checkpoint placement algorithm in Random Tour...
    screenshot_00092.png
     
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  19. coolusername

    coolusername
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  20. Djplopper

    Djplopper
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    i'm creating some high speed configs, 350+ Km/h, one is finished, two needs skins and tuning
    screenshot_00006.png Immagine.png
     
    #6980 Djplopper, May 8, 2016
    Last edited: May 8, 2016
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