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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. lucky74dog

    lucky74dog
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    Joined:
    Jan 21, 2013
    Messages:
    170
    I can see tire marks of previous attempts leading straight into a wall.:D
     
  2. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    927
    lulwut


    (imported from here)
     
  3. Tha Smit

    Tha Smit
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    Joined:
    Aug 4, 2013
    Messages:
    48
    *deleted*

    *derp moment before reading thread rules*
     
  4. Autofan

    Autofan
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    Joined:
    Jun 26, 2013
    Messages:
    471
  5. Nickorator

    Nickorator
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    Joined:
    Sep 21, 2013
    Messages:
    320
  6. chris_lucas

    chris_lucas
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    Joined:
    Dec 12, 2012
    Messages:
    1,433
    Need For Speed Most Wanted Cop Cars

    Heat 1...
    BeamNG.drive.x86 2014-03-04 11-26-11-167.png

    Heat 2...
    BeamNG.drive.x86 2014-03-04 11-31-37-682.png

    Heat 3...
    BeamNG.drive.x86 2014-03-04 17-27-43-224.png

    Heat 4...
    BeamNG.drive.x86 2014-03-04 17-29-32-801.png

    Heat 5...
    BeamNG.drive.x86 2014-03-04 11-21-18-221.png

    Heat 6...
    BeamNG.drive.x86 2014-03-04 11-33-43-411.png

    Skins are made by Snibety-Snab
     
    #686 chris_lucas, Mar 4, 2014
    Last edited: Mar 4, 2014
  7. Fundador

    Fundador
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    Joined:
    May 21, 2013
    Messages:
    594
    First map I intend to release:
    Capture.JPG Capture2.JPG
    road key: green = dirt road > 4x4/rally needed
    red = Main road > civetta / covet
    black/blue = tunnels and bridges
    purple = trials > crawler/buggy for ascent, off-road vehicle for going down.

    You cant really see it on the diagram, but the trial tracks are really steep, having loads of fun driving down them in the off-road D-15.
    Capture.JPG Capture2.JPG Capture3.JPG
    trial (Hairpins) - this is fun to go down in D-15 ~~ Steep road down to the bay - Bolide gets air ~~ Dirt road along spine - Scarab rallying heaven
     
  8. Straubz

    Straubz
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    Joined:
    Aug 5, 2012
    Messages:
    324
    If you want your trial tracks to look nicer/more realistic, add some small rocks along them and make them just stick out of the ground, so they don't catch on the cars. :) And looking good for a first map
     
  9. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,053
    Oh. This asshole again.

    Yep, I'm back with more WIP goodness. This time, it's the interior with no centre console. WHERE DO YOU EXPECT ME TO REST MY ARM, AUDI? WHERE THE CUPHOLDERS ARE? THOSE THINGS ARE IN THE GLOVEBOX WITH A BOX OF SPARK PLUGS AND A CRUSTY CHAMOIS.


    (imported from here)
     
  10. NkosiKarbul

    NkosiKarbul
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    Joined:
    Aug 8, 2013
    Messages:
    438
    A car made completly out of grain or just rendered with a total of 3 cycles? I mean come on, my eyes hurt. :p
    Nice dashboard tho, or center console or w/e.^^


    Testing around with steep turns while i wait for feedback on my road parts.
    steepturn180.jpg
     
  11. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    7,024
    On the steering wheel or gearstick(Manual)?

    I genuinely never saw the need for an arm rest in a car.
     
  12. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,679
    Get your GPU to do your rendering instead of the cpu and your cycles renders will fly. I have a 560ti and it is over 10x faster than my i5 2500k. Newer gpus should be even better since they are progressing faster than CPU's at the moment.
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
    Messages:
    7,024
    I rendered some video for a guy once on my GTX460. Spent a few hours receiving the files via email and downloading blender on a 0.1mb/s connection, left it to render overnight and then physically delivered him the files on an external hard disk the next day. In that same time he left his machine rendering on a 3.2ghz dual core overnight and it achieved a whopping 14 frames compared to my machines 700 or so (about 30 seconds of footage at 24fps).
     
  14. NkosiKarbul

    NkosiKarbul
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    Aug 8, 2013
    Messages:
    438
    Its not about how new the gpu is only, but mainly how many cuda cores you have if im not wrong.
    But yes, gpu rendering makes cpu rendering look obsolete.
     
  15. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,053
    Rendered it at 1500 samples, but at 810x540, so the boxes were massive. I could do 3 full HD 20k sample renders and use the average filter in Photoshop to give a flawless render, but that takes too much time.

    It's an auto car, and I generally steer with one hand. I need it, mang.

    Awkward, I used a 770.
     
  16. Fundador

    Fundador
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    Joined:
    May 21, 2013
    Messages:
    594
    I spy with my little eye something beginning with R
    Capture.JPG
    spoiler: its a rock
     
    #696 Fundador, Mar 5, 2014
    Last edited: Mar 5, 2014
  17. ihwood

    ihwood
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    Joined:
    Aug 6, 2012
    Messages:
    12
    I think I need a stronger frame and softer suspension eh?
     

    Attached Files:

    • screenshot_00059.png
  18. Ninja 5tyl3

    Ninja 5tyl3
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    Joined:
    Aug 4, 2013
    Messages:
    24
    It's the elastaframe!
     
  19. 0xsergy

    0xsergy
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    Joined:
    Aug 5, 2012
    Messages:
    289
    Leaves matted with mud have better torsional rigidity than that. ;)
     
  20. NkosiKarbul

    NkosiKarbul
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    Joined:
    Aug 8, 2013
    Messages:
    438
    Working on a "real" MX Racetrack which is designed exclusively for the DSC Scarab using stage 2 Turbo.
    Spend couple of hours with the first double (launch & landing ramp together, with a gap inbetween for all non-rampheads) to find a good workflow with the terrain editor, that thing realy is the pain himself...
    Found some rather easy and fast way to build super smooth ramps now, may do a tutorial at some time.
    Preview of the Racetrack.
    MX RT SP1.jpg MX RT SP2.jpg MX RT SP3.jpg
    Dont get fooled by the smoothness, you have to drive this track with the 240HP stage 2 turbo Scarab, pedal to the metal so your wheels will be floating!
    Flora will be added later. :p

    Thread: http://www.beamng.com/threads/7002-NKK-MX-Backyard
    Credits: I am using DrowsySams Template map "Create A Map" to build this Track on, as it saves me time and work.
     
    #700 NkosiKarbul, Mar 7, 2014
    Last edited: Mar 10, 2014
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