1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Nathaniel Hudac

    Nathaniel Hudac
    Expand Collapse

    Joined:
    May 5, 2015
    Messages:
    69
    High speed, low drag~
    screenshot_00001.png
     
    • Like Like x 2
  2. RedRoosterFarm

    RedRoosterFarm
    Expand Collapse

    Joined:
    May 3, 2016
    Messages:
    197
    My first map is coming along nicely...
    screenshot_00011.png
     
    • Like Like x 11
  3. cascadeur1313

    cascadeur1313
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    230
    Moontiac WIP
     

    Attached Files:

    • 20160529093413_1.jpg
    • Like Like x 27
  4. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,556
    Gear ratios updated; minor Jbeam work.
    screenshot_00019.png
     
    • Like Like x 5
  5. Calais

    Calais
    Expand Collapse

    Joined:
    Jan 12, 2014
    Messages:
    418
    Current project.
    screenshot_00033.png
     
    • Like Like x 37
  6. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,196
    I made a big ramp (Very big)
    screenshot_00167.png
    screenshot_00168.png
    Weeeeeeeeeee
    screenshot_00169.png
     
    • Like Like x 4
  7. NinetyNine!

    NinetyNine!
    Expand Collapse
    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    Something i did in my short-freetime-frame.

    wheels need a reskin , car a new skin and an engine.

    screenshot_01111.png screenshot_01112.png
     
    • Like Like x 9
  8. adrian2013

    adrian2013
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    678

    Attached Files:

    • 00-Syclone.jpg
    • Like Like x 3
  9. NinetyNine!

    NinetyNine!
    Expand Collapse
    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    it's actually going to be something like the syclone. but you was close. :D
     
  10. DapperDan

    DapperDan
    Expand Collapse

    Joined:
    May 2, 2015
    Messages:
    1,249

    new boost gauge prototype
     
    • Like Like x 4
  11. Djplopper

    Djplopper
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    845
    We are now Hill Climbing!
    screenshot_00018.png
     
    • Like Like x 5
  12. RedRoosterFarm

    RedRoosterFarm
    Expand Collapse

    Joined:
    May 3, 2016
    Messages:
    197
    Working on some skins to go with my map...
    screenshot_00015.png
     
    #7132 RedRoosterFarm, May 31, 2016
    Last edited: May 31, 2016
    • Like Like x 1
  13. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,556
    Finally, finally my car can go the speed of an Aston with the help of @SixSixSevenSeven (Basically me being inept)
    So now I might model something for the car.
    screenshot_00036.png
     
    • Like Like x 3
  14. MRcrash

    MRcrash
    Expand Collapse
    BeamNG Team

    Joined:
    Dec 12, 2014
    Messages:
    1,231
    Fliegl dolly is nearly done, lowloader mesh is ready for creating jbeam (I just attached it to dolly jbeam to see how it looks ingame)
    screenshot_00051.png screenshot_00052.png screenshot_00054.png
     
    • Like Like x 14
  15. captain_sensible

    captain_sensible
    Expand Collapse

    Joined:
    Aug 27, 2013
    Messages:
    2
    I did a Bit of modelling on blender and came up with this in about 3 days. Hopefully, I can refine this and later add it into the game.
     

    Attached Files:

    • Bedford ca.png
    • Like Like x 4
  16. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    593
    Hello! My vegetation development is finish!! :D I have created all I wanted! And it work perfectly.
    I was on it since my last screens on this thread...

    126.jpg 127.jpg 128.jpg
     
    • Like Like x 19
  17. Sh3lbYe

    Sh3lbYe
    Expand Collapse

    Joined:
    Jan 26, 2013
    Messages:
    204
    screenshot_00002.png screenshot_00003.png
     
    • Like Like x 22
  18. CCPSPAIN

    CCPSPAIN
    Expand Collapse

    Joined:
    Aug 24, 2013
    Messages:
    17
    just a render of a future car mod
     

    Attached Files:

    • test driftaway.jpg
    • Like Like x 10
  19. Narwhal

    Narwhal
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,698
    i got bored and put it in game. hawt with those wheels. to make it more accurate, i have the moonhawk rad support in the front instead of the front body nodes. its using the pickup extended frame with the roamer body.
    screenshot_00925.png
     
    • Like Like x 9
  20. DapperDan

    DapperDan
    Expand Collapse

    Joined:
    May 2, 2015
    Messages:
    1,249

    not trying to hide material problems or anything i swear
     
    • Like Like x 9
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice