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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    currently wip

    screenshot_01153.png
     
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  2. Narwhal

    Narwhal
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    Aug 4, 2013
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    not currently

    crew cab anyone? heavy wip.
    screenshot_00949.png
     
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  3. Scepheo

    Scepheo
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    Feb 10, 2015
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    601
    Add a beamngDiffuseColorSlot (see here) to the relevant materials.
     
  4. ktheminecraftfan

    ktheminecraftfan
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    Mar 14, 2014
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    I need that mod in my life.
     
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  5. Narwhal

    Narwhal
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    all my current variants. from left to right, crewcab, longbed, suv, shortbed
    screenshot_00955.png
     
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  6. racerguy24

    racerguy24
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    Apr 20, 2015
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    347
    I added the beamngdifusecolorslot but it didn't change color on any slots and it added all the chrome to the roll cage. Even copying and pasting it from the wiki didn't work.
     
  7. DapperDan

    DapperDan
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    Joined:
    May 2, 2015
    Messages:
    1,249
    so many things
    couldn't decide on the perfect texture
    screenshot_00456.jpg screenshot_00455.jpg screenshot_00451.jpg screenshot_00447.jpg screenshot_00446.jpg
     
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  8. 1185323118

    1185323118
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    Oct 11, 2015
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    868
  9. DapperDan

    DapperDan
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    Yes I know where the carbon fibre texture is
     
  10. bhorton

    bhorton
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    Joined:
    Aug 15, 2013
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    628
    Turns out it is even more tedious second time round.
    054c3a3a-7e99-4ded-ae3e-6bf477174b4d.png
     
  11. Atomix

    Atomix
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    Dec 15, 2012
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    1,347
    screenshot_00115.png screenshot_00116.png
    car
     
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  12. Alastair

    Alastair
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    Aug 5, 2012
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    Fully working traffic lights for my city streets :) Even the crosswalk signals work! (however the sequence is only active on the avenue crosswalks, as I decided it would be too annoying to wait for imaginary pedestrians to cross at the junctions)

    EDIT: Do you guys prefer the yellow/dark grey or the black/grey colour scheme?

    screenshot_00013.png screenshot_00014.png screenshot_00009.png screenshot_00010.png screenshot_00011.png screenshot_00012.png
     
    #7192 Alastair, Jun 8, 2016
    Last edited: Jun 8, 2016
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  13. Bernd

    Bernd
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    Dec 27, 2015
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    Looking good :), I'd go for black/grey


    screenshot_00159.png screenshot_00160.png
    Oh sunny day...
    Will be released before sunday...
    Tommorow...
     
    #7193 Bernd, Jun 8, 2016
    Last edited: Jun 8, 2016
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  14. The Shotty

    The Shotty
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    Texture fix.
    screenshot_00109.png
     
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  15. Narwhal

    Narwhal
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    Aug 4, 2013
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    uv mapping is so fun said no one ever
    ss+(2016-06-08+at+04.14.31).png



    EDIT

    aww yiss. they work too! i know i need to improve them, this was a test :p
    screenshot_00987.png
     
    #7195 Narwhal, Jun 8, 2016
    Last edited: Jun 8, 2016
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  16. racerguy24

    racerguy24
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    Apr 20, 2015
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    347
    screenshot_00051.png screenshot_00048.png
    The vortexx is doing great so far.
     
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  17. Googlefluff

    Googlefluff
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    Feb 12, 2015
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    252
    Fonts! This one will replicate the current die set for Alberta and Prince Edward Island license plates, which is a less-than-subtle hint as to what I'm working on.
     
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  18. ktheminecraftfan

    ktheminecraftfan
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    Mar 14, 2014
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    The rice is strong with this one.


    oh I thought it was one of those car stereos with the slide out TV screens.
     
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  19. racerguy24

    racerguy24
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    Joined:
    Apr 20, 2015
    Messages:
    347
    Vortexx still rocking on! (a little cheesy but whatever :p)
    I got some lights in although its not functional yet.
    screenshot_00072.png
    Map is bajarama.
    The node and beams are alot less then my sandstorm so major fps friendly(maybe) although the deformation is a bit wacky. Fps friendly wheels will be made just for weak pc's.

    1 question though, the internal camera doesn't work for some reason even though I can see the internal camera node in-game. Why wouldn't it work? :confused:
     
    • Like Like x 3
  20. Narwhal

    Narwhal
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    Aug 4, 2013
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    1,698
    am i spamming? i dont know really. i would create a thread but i have no clue if i will finish this

    anyways. I baked some better normal maps, started on making a bevel so the panel gaps looks better. Still pretty rough, as it was just a test.
    before
    screenshot_00991.png

    after
    screenshot_00990.png
     
    • Like Like x 8
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