I added the beamngdifusecolorslot but it didn't change color on any slots and it added all the chrome to the roll cage. Even copying and pasting it from the wiki didn't work.
Fully working traffic lights for my city streets Even the crosswalk signals work! (however the sequence is only active on the avenue crosswalks, as I decided it would be too annoying to wait for imaginary pedestrians to cross at the junctions) EDIT: Do you guys prefer the yellow/dark grey or the black/grey colour scheme?
uv mapping is so fun said no one ever EDIT aww yiss. they work too! i know i need to improve them, this was a test
Fonts! This one will replicate the current die set for Alberta and Prince Edward Island license plates, which is a less-than-subtle hint as to what I'm working on.
The rice is strong with this one. oh I thought it was one of those car stereos with the slide out TV screens.
Vortexx still rocking on! (a little cheesy but whatever ) I got some lights in although its not functional yet. Map is bajarama. The node and beams are alot less then my sandstorm so major fps friendly(maybe) although the deformation is a bit wacky. Fps friendly wheels will be made just for weak pc's. 1 question though, the internal camera doesn't work for some reason even though I can see the internal camera node in-game. Why wouldn't it work?
am i spamming? i dont know really. i would create a thread but i have no clue if i will finish this anyways. I baked some better normal maps, started on making a bevel so the panel gaps looks better. Still pretty rough, as it was just a test. before after