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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. schumacher

    schumacher
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    is that a good model to work with ? (smoothing etc.)?

    Screenshot (55).png untitled.png
     
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  2. Bernd

    Bernd
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    Looks good :)

    How did you managed to get the UV maps showing up in the 3D view? I accidentally managed to do it once, but I have no idea what key's I'd hit...
     
  3. Djplopper

    Djplopper
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    i decided to do the d15 restyling because of that reason, no tutorial, no help, just tried to have fun with something new, i used the knife function that i suppose is not the goodest, it may seem very easy but there are lots of problems for who has never used blender to create something, i came up with a low quality model with some bugs, but i didn't even know if i could put that model in game since i know about nothing about modelling, i hope that with some help and some tutorials i'll grow up in modelling. I sincerely hope you understand, mods are for fun, it's not a race.
    This is what i've done, bad but not awful
    screenshot_00017.png screenshot_00018.png
     
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  4. schumacher

    schumacher
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    To be honest I dont Know exactly , this one is no .dae , this a .obj object but I just went in texture / materials view and they appeard ;)
     
  5. Atomix

    Atomix
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    you open them up in a texture editor
    select all verts in edit mode and apply whichever texture you want.

    Screenshot - 19.06.2016 - 14:46:12.png

    then you jump between the textured and plain mesh with alt+z
     
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  6. Bernd

    Bernd
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    Ahhh, I never selected all faces, that's what I've been doing wrong.
    Thanks mate!
     
  7. MRcrash

    MRcrash
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    BeamNG Team

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    Krampe is done.
    screenshot_00023.png screenshot_00024.png
     
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  8. Alastair

    Alastair
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    Whilst this usually works fine, here's the in-depth, complicated way to setup textures. This works with multiple materials, multiple textures, multiple UV maps, and as far as I'm aware, is the "proper" way to do it.

    Screenshot_2.png
    1. This is where you set the shading to textured, I usually end up switching between wireframe, solid and textured as it suits.
    2. Set the shading mode to GLSL. Make sure your scene has adequate lighting, otherwise everything will be completely black even if the texture is actually there.
    3. This is the materials editor, you can select each material here before moving to the texture pane which is used for steps 4 to 6...
    4. This is the texture editor, where you assign textures to each material from 3. Usually you would at least have a "diffuse" (colour) texture assigned to each material. If there's nothing there, just hit the "New" button.
    5. There should be the texture used here. If it's empty or blender can't find it just hit "Open" and find the image. This is usually the missing part since Blender often can't find the texture's by itself!
    6. Check the correct UV map is being used, and it's projection is "flat".
    7. This is just a nice overview view of how the object can have many materials, each with their own textures. You can see here how everything is linked together.

    It's a bit of a quick and dirty description, but pm me If you need any help!
     
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  9. DapperDan

    DapperDan
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  10. Bernd

    Bernd
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    Yes, that also works on some parts which didn't worked with the other method.
    Thank you! :)
     
  11. Narwhal

    Narwhal
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    i6 anyone? i modded the 200bx turbo mesh to fit, since it didnt have one. looks nice.
    screenshot_00060.png
     
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  12. racerguy24

    racerguy24
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    New vehicle in progress.
    If you have seen my thread you will know what it is.
    Untitled.png
     
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  13. Acrain7

    Acrain7
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    deleting trees is fun!

    ...said no one ever.
     
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  14. The Shotty

    The Shotty
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    Hurray, I did a rear suspension thanks to @Narwhal.
    screenshot_00158.png
    --- Post updated ---
    More progress.
    screenshot_00161.png
     
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  15. Narwhal

    Narwhal
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    yey. made my first scenario! Its a rally one, currently modelling some things to go with it. Like these rope barrier things
    screenshot_00062.png
     
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  16. MRcrash

    MRcrash
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    BeamNG Team

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    liebherr.JPG
     
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  17. Acrain7

    Acrain7
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    upload_2016-6-20_17-33-19.png
    ;)
     
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  18. KevinoCrasher

    KevinoCrasher
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    Quite a big project since i'm just getting started :D but im trying to make a pessima Wagon based of this BMW e30 Because i think it looks nice

    In the future i need some help with jbeams but that shouldnt be an issue with youtube or the forums :D

    Wish me Luck
    2016-06-20.png
     
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  19. burilkovdeni

    burilkovdeni
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    20160620143609_1.jpg 20160620144602_1.jpg 20160620144619_1.jpg
    More Grand Square Marshalls.
     
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  20. Jujune

    Jujune
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