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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. KevinoCrasher

    KevinoCrasher
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    im trying to make a caravan yes :D with detachable pieces :D
    2016-06-27 (1).png
     
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  2. KevinoCrasher

    KevinoCrasher
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    Progress
    2016-06-27 (3).png Comparred to the ETK 800
     
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  3. Bernd

    Bernd
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    Dec 27, 2015
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    screenshot_00249.png
    Brace yourself.
    Video coming soon!
     
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  4. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    this looks like a spider and is scaring me.

     
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  5. YortstarGaming

    YortstarGaming
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    waiiittt... Hows the Varietymod going?
     
  6. schumacher

    schumacher
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    some more "dash GlowMaps" on the Delta Integrale for certain atmosphere

    screenshot_00006.png
     
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  7. YortstarGaming

    YortstarGaming
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    Delta Integrale? I WANT
     
  8. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    slowly. very slowly.

    that's all i have completed right now ;

    screenshot_01595.png this , and a rally scenario
     
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  9. YortstarGaming

    YortstarGaming
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    looks nice with the SBR... mabye fix some of the stretching on the decals?
     
  10. titleguy1

    titleguy1
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    Jun 18, 2015
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    vroom vroom


    vroom
     
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  11. YortstarGaming

    YortstarGaming
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    ok... what did you do to the Sunburst??
     
  12. direct_UA

    direct_UA
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    Please, use PM for questions if you cannot follow on-topic.


    So i messed with it a bit...
    screenshot_01273.png
     
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  13. KevinoCrasher

    KevinoCrasher
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    2016-06-27 (4).png
    need some help with textures. anyone (pm me please)
     
  14. Ouerbacker

    Ouerbacker
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    BeamNG 2016-06-27 16-17-49-60.jpg
    trying out parallax...

    On high settings, parallax pulls my fps down to 50 from 75 on a gtx 770 though, so we'll see if this actually ends up being included...
    Some optimization of the texture might be able to give me 60 fps...

    I know that some gpus could run this at 60, so I might package this map up like Mammoth Valley.
     
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  15. taddog27

    taddog27
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    20160627190438_1.jpg
     
    #7415 taddog27, Jun 28, 2016
    Last edited: Sep 8, 2018
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  16. KevinoCrasher

    KevinoCrasher
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    2016-06-28 (1).png
    Currently struggelin on the texture :D (i can't seem to get the uv right)

    also may take a motnh for the J-beam structure
     
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  17. taddog27

    taddog27
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    20160627213734_1.jpg 20160627213746_1.jpg
     
    #7417 taddog27, Jun 28, 2016
    Last edited: Sep 8, 2018
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  18. racerguy24

    racerguy24
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    I remodeled a rim for future vehicles. Should I continue with the tread model or make a uv texture even though I don't know how to do textures. (I always do just materials)
    Untitled.png
     
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  19. Bakasan

    Bakasan
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    Dec 3, 2013
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    Sliding about ( ̄ー ̄)

    screenshot_00269.png screenshot_00272.png


    Dem trailing arms tho....
    screenshot_00273.png screenshot_00274.png
     
    #7419 Bakasan, Jun 28, 2016
    Last edited: Jun 28, 2016
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  20. mumboking

    mumboking
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    Why not have both? The non-physical tread version should be the default so slower PCs can use it.
     
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