pleh. think the suspension is all updated and fixed now. the ute jbeam also done (maybe) now the rest =_=
a while back @Bernd gave me this awesome model and today i have made a little start by fixing a part of the texture. still needs alot of work but it doesnt have the highest priority right now.
Why not use the original taillight design (I mean the ones on gabe's first concept of the '89 Pessima back in 2013) on the wagon
EDIT: i am amazed at the ammount of likes i get for just replacing the roamer body with some blob that is supposed to represent my modeling skillz
looks nice and wiiide. i like it. only thing i'd change are the fenders. they are a bit too bubble-ish imo. but other than that , looks neat. would be interesting to see this as a rally-x car
made the specular map too intense? Hahaha, I did the same mistakes when making 3d models once too, holy latex!
No that's just me trying to figure out how to use the material system, how to add layers, body colored and glowing parts And it isn't very successful... Spoiler: Other texture fails
Well, update to the quattro me and Narwhal are working on, I finally make some progress on the interior, all that's left now is the rear seat and the model is complete.
Working on the jbeam for the TrophyT, made the texture on it but when i tried to add chromeness its a bit too much on minimum and when putting it on medium it went to no chrome and max puts it to some chrome. Any ideas how to fix this wacky thing?? What it looks like in blender: What it looks like in game: low chromeness: high chromeness
Added some engines which are far from being finished, along with some other things: EDIT: Engines improved: