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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. JoshTheAwesome

    JoshTheAwesome
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    more progress
    screenshot_00116.png screenshot_00117.png screenshot_00118.png
     
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  2. gianpiero

    gianpiero
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    Aug 23, 2013
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    Attached Files:

    • screenshot_00046.png
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  3. Djplopper

    Djplopper
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    • Like Like x 2
  4. Car8john

    Car8john
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  5. Stiggy111

    Stiggy111
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    I really like your Wheels/Rims mod. Its fantastic!
     
  6. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    modders shouldn't have to work to a date
     
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  7. JoshTheAwesome

    JoshTheAwesome
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    thank you

    just join my beta testing group version 7. public release will be when i have enough configs to make this mod nice
     
  8. Car8john

    Car8john
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    I'm so glad I asked you, and all I asked is a estimation, this did not involve you at all
    --- Post updated ---
    Ok, thanks
     
  9. JoshTheAwesome

    JoshTheAwesome
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    i dont have a problem with being asked a estimated release date

    @SixSixSevenSeven
     
  10. aljowen

    aljowen
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    Oct 21, 2012
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    Some sports car progress (in 4k):
    25.png

    Also the hatchback I have been working on now has Racing parts including suspension, wheels, tyres and roll cage. However they have only been implemented in jbeam and don't have any 3d models yet. It currently has no aerodynamic additions to it and can pull about 1.1g on flat ground, often getting 1.2g when corners have some camber. It is a single gear electric race car that can do 0-60 very very fast and has a top speed of 115mph, this may go down a little if I put a lot of downforce on it.
    The parts list has also been reconfigured to better match stock vehicles. The electric motors still need proper weight distribution though since they are currently using the mass from the standard engine, the low and well distributed mass of batteries may or may not help with handling, but will give it 50:50 weight rather than the 60:40 it is currently sitting somewhere around.
     
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  11. gianpiero

    gianpiero
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    I immediately need help for this project or it will be deleted, please contact me privately if interested trluy
    screenshot_00047.png
     
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  12. CrashCarAlex

    CrashCarAlex
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    You made that? Cool.
     
  13. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
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    No
     
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  14. VeyronEB

    VeyronEB
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    What. You just ripped a model and just stuck it on a bolide.I'm sure he has better things to do working on two projects at the same time, he doesn't need a 3rd.
     
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  15. schumacher

    schumacher
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    Sep 1, 2013
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    Removed all the model issues; finnished jbeam; added key bindings and created a whole new car for the mods section called "Hirochi Grace 3.0", also working on some tuning options

    screenshot_00018.png screenshot_00019.png

    more updates will follow soon...
     
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  16. schumacher

    schumacher
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    well, I think I cant replace it because i figured out that my modeling skills are not good enough to create a whole new interior ..
     
  17. VeyronEB

    VeyronEB
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    You can't release models and textures that are ripped on the mods section because they themselves are copyrighted (just like badges etc)

    afaik.
     
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  18. gianpiero

    gianpiero
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    no @mantasisg model
     
  19. schumacher

    schumacher
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    you mean I cant use Hirochi as a badge ? mhh , but why can "ky" use it on his etk 4000 / 6000 series (don't know if I understood your message right)
     
  20. VeyronEB

    VeyronEB
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    No, what i mean is a model that is taken from another game or site can't be released on the mods section because its copyrighted, just like the Lexus name and badge is copyrighted so is the model. Thats as far as I know at least.
     
    • Like Like x 2
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