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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Occam's Razer

    Occam's Razer
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    I was thinking the same for a moment there, but then I watched the videos. It's clear that there's more going on there than just a stream and some remote inputs.

    Firstly, multiseat doesn't have support for multiple viewpoints, so player 2 would still have to use the same camera as player 1 to see what's happening. Secondly, while there would be some lag for the remote player, the lag would affect their entire game, not just the other player's car. Also, it's pretty clear from the way things are moving that there's some kind of networking going on there. So, altogether, I'm impressed.
     
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  2. torsion

    torsion
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    Looks like a dead end to me. On each computer the remote player's vehicle respawns repeatedly - multiple times per second. This is certainly based on either new location info arriving or the net-code's predictor filling in gaps (obvious during the times when the vehicle slides sideways etc). Damage isn't persistent for the remote player's vehicle (and it's not synchronized since there's nothing to synchronize). It sounds like the remote throttle position is also hooked up, but there's no prediction for it yet. Even after that's smoothed out I just don't see this going anywhere really. Sorry to be a wet blanket, but I just don't really see where this is going for a game of this type.
     
  3. Narwhal

    Narwhal
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    Bruckell Metropolitan. I did this because of the new road kill episode with the Cadillac , i wanted to make a car like that. No blueprints for this, just reference images.
    render2.png render2-1.png
     
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  4. B727ClassicFlyer

    B727ClassicFlyer
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    Looks boaty, feels boaty... tastes boaty? Just the kind of car we need.
     
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  5. torsion

    torsion
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    screenshot_00023.png
     
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  6. chris_lucas

    chris_lucas
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    It isn't a death end tho, this was just a first step.
    Now we're working on the serious business, rewriting most of the code so we will have consistent damage and it will be a lot smoother.
     
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  7. TackyMan

    TackyMan
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    So how does it work? Are you using multiseat like @Blijo said?
     
  8. Vinh

    Vinh
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    Got into working with @Mythbuster's long forgotten and abandoned project, the Seat Ibiza. Currently got it working. We'll see if i can push myself any futher
    screenshot_00014.png
     
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  9. Ehet

    Ehet
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    Did you get his permission?
     
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  10. Vinh

    Vinh
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    Well, from my experience. You can modify any mod for STRICTLY PRIVATE use. Beside, he cancelled the project and left the forums for quite a while as well.
     
  11. MilanKD

    MilanKD
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    Will you be able to use some maps?
    --- Post updated ---
    Or just utah?
     
  12. Vinh

    Vinh
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    whoops....
    screenshot_00016.png
     
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  13. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    Gonna leave this here
     
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  14. expired

    expired
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    longbed1.png longbed2.png
    I had a problem with limited cargo space, so I solved it:)
     
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  15. DankMemeBunny

    DankMemeBunny
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  16. expired

    expired
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    • Like Like x 8
  17. Vinh

    Vinh
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    Got the Seat Ibiza's splitter working by modifying the Nomi GTRX Splitter's Jbeam. It now shows up but...you wouldn't believe the downforce it creates....:p
     
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  18. Sh3lbYe

    Sh3lbYe
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    screenshot_00346.png screenshot_00348.png screenshot_00347.png screenshot_00352.png screenshot_00353.png screenshot_00354.png
     
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  19. Harrycpc

    Harrycpc
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  20. NaxNir

    NaxNir
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    It works with all maps, since the location data is abstract.
     
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