got the Pegasus dish in. the center cap logo was hard to make. almost no reference online besides 2 blurry images.
to get a feel of what the poly flow should be like i would check this tutorial. Maybe it will help, maybe not. it helped me at least.
Is a signature that long seriously necessary? Seriously grow the fuck up. Maybe if it wasn't for people like you me and wuite a few other people would visit here more often. It's ridiculous to see how bad this forum is getting. BNG is a good game/sim but the forum is a big shit storm of retards. EDIT:
The new 'handling by ETK' ESC works a charm... However it must be said that the ESC does actually make the car easier to control especially with a keyboard. It is ripped directly out of the ETK800 at the moment, I plan to adjust for this cars specific needs though, just need to figure out what all the parameters do. The general summary of how the ESC currently operates is that it makes the car very easy to drive, while sapping a fair chunk of life and eagerness out of its driving characteristics. Windows have also been added since the last image.
Well, i tried to improve the texture of the Stickerbomb and i did but it still looks blury. On low quality texture settings, it would be a blury mess...gonna fix that later
R60 Digital Dashbard Tachometer numbers are there for debug only atm. A tachometer needle will replace them. Speed will also be displayed on the dial around it to compliment the integer output. There will also be a parking brake symbol along side the colour changing. Cheers to guys/gals in this thread for helping me to get started: http://www.beamng.com/threads/digital-dashboard-guages.32331/#post-471689
Diving : check Climbing impossible-looking slopes : check Driving down a cliff : check I think I can say that this is going to be the hardest scenario of my Juggernaut pack, and it makes the actual hardest looks like child's play
Brand = Raven There are a load of other cars planned, but I don't want to detail them until there is a good chance of them being built.