Just making the Miramar lighter so that it can be fast without relying on downforce by lightening the engine, bumpers, doors, hood, trunk, fenders and transmission. Transmission causes instabilty so i'll skip the 4kg weightloss of that. Hood also deforms a couple beams on spawn and trunk breaks a lot of beams on spawn due to all the hinges and beams that are for the hinges and keeping it closed. Next tasked is to lighten the body by atleast 50kg and then move on to the suspension, may even have to swap it from the heavy live axle to a full independent rear setup with coilovers which should save around 50kg. Goal is to get it down to around 850kg. @StinchinStein maybe you could implement some reverse hinges for race cars.
That feeling when you spend hours and hours working on your meshes and jbeams and the deformation is almost as good as the official vehicles... Ish Seriously happy and proud of those results. next step is putting the rest of the pieces in-game.
Same result happened to me... i decreased deform values for the push bar and increased strength and also added some node weight.. and more beams connected to the front unibody since these dont normally budge when connected to a frame of a truck or car... unibody's will need more attach points...bumper supports and from subframe ..etc.. its unstable.. i would try adding node weight or more more nodes to stiffen it or decrease spring
The reason it happened for me was it had no collision triangles ... added them in and it happens no more ... Now I am just waiting on it to be approved for being on the Mod section.
because it is screenshots of something they are developing for BeamNG? There is no requirement for it to be made public
Of course, but (to me) it sounds like "whatch what I have that you can not have". However no need to start arguing about this, at least not in this topic Cheers to everyone