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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Ulrich

    Ulrich
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    Hey thanks :)
     
  2. Bernd

    Bernd
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    Shortcut is CTRL+N :)
     
  3. Ulrich

    Ulrich
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    Sure ! And for answering to the post it's ALT+F4 ;)
     
  4. crashmaster

    crashmaster
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    Working suspension? ✔
    screenshot_00839.png
    Hearse is back in business baby!!!!
     
    • Like Like x 12
  5. aljowen

    aljowen
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    I would advise using the "recalculate outside" one instead since it does it automatically and tends to do a very good job. Which means you can select everything in an object and let Blender figure it out for you, if it gets it the wrong way round just flip everything and its done. Meaning no hunting down random polygons that are facing the wrong way.

    In case you are not already aware you may want to add edge split (without applying it) since it will make the sharper edges look sharp as opposed to smooth while still allowing the smooth surfaces to look smooth.


    On the final model you export into BeamNG you will likely want to replace all of the edge splits with bevelling them to make them sharp without making them look unrealistic.
     
    #8945 aljowen, Dec 1, 2016
    Last edited: Dec 1, 2016
    • Informative Informative x 4
  6. crashmaster

    crashmaster
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    i am using edge split, i dont see any issues with the model tho im confused.
     
  7. AMG V12

    AMG V12
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    Using the bevel tool creates nicer shading on hard edges than edge split:
    Edgesplit - Bevel
     

    Attached Files:

    • 1.png
    • 2.png
  8. aljowen

    aljowen
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    In real life you very rarely see a Infinitely thin sharp edge on something. On the bodywork of cars often the body lines happen over a couple mm. By using bevel instead of edge split you create more realistic shading since it makes the edges a little bit softer.
    However edge split may still be useful in some places, since it leads to simpler geometry, while bevel makes things more complex.
     
    • Informative Informative x 1
  9. MRcrash

    MRcrash
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    BeamNG Team

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    Another thing that is useless in beamng.
    screenshot_00087.png
     
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    • Agree Agree x 1
  10. Firepower

    Firepower
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    ETK K Series Shooting Brake
    screenshot_00320.png screenshot_00319.png
    Note : WIP
     
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    • Agree Agree x 1
  11. schumacher

    schumacher
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    He's now in the Clio too

    screenshot_00031.png
     
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  12. AlexGTR

    AlexGTR
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    Shelby jbeam progress (no textures)
     

    Attached Files:

    • screenshot_00004.png
    • screenshot_00005.png
    • Like Like x 6
  13. rick harrison

    rick harrison
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    • Agree Agree x 1
  14. gianpiero

    gianpiero
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    how use for create jbeam?
     
  15. Blijo

    Blijo
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    Making the current UV's better :)
    I didn't expect it was so easy :)
    Police is old, the others are the new 4096^2 ones :)
    screenshot_00056.png screenshot_00057.png
    screenshot_00058.png
    The pink part was the hood on the previous 1024^2 skinuv
    screenshot_00059.png
     
  16. Vinh

    Vinh
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    Banned

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    Sounds :p (Sorry for crap fps...office laptop issue)

    Big thanks to @crashmaster for what you see below
    screenshot_00006.png
     
    • Like Like x 3
  17. RDS90

    RDS90
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    Dec 2, 2016
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    4
  18. Vinh

    Vinh
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    Banned

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    No link as it's private
     
  19. Srockzz

    Srockzz
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    I think that sound is way to much for a Northstar V8. As a suggestion thake reference from the dts from driver san francisco
     
    • Agree Agree x 1
  20. AlexGTR

    AlexGTR
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    I use blender and notepad ++
     
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