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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Mythbuster

    Mythbuster
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    Aug 11, 2012
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    782
    If I can fix the tires(they're being stupid), this thing might see a release some time...

    4aTEb.jpg

    And nope, that's not my current main project. Just started converting that about 6 hours ago :p
     
  2. LT. Smell My

    LT. Smell My
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    It's the land (or range) rover, from that one game that I can't think of. :p
     
  3. FastestClassic

    FastestClassic
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    Aug 4, 2013
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    514

    Was just about to ask what that was. And do you mean Rigs of Rods? :D
     
  4. LT. Smell My

    LT. Smell My
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    Yes I mean't Rigs of Rods. :p
     
  5. Straubz

    Straubz
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    it actually struggles because of the 4 wheel steer and hard tires, and thanks:)

    gonna need to make better contact boxes for the trees if i can figure it out.
     

    Attached Files:

    • screenshot_00005.png
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Messing with parallax. You have to add an a greyscale "heightmap-like" texture in the normal's alpha channel to control it.
    2 Light source casting shadows + Truck Lights.
    Parallax is kinda buggy, floor is a simple plane (2 Tris - 8x8) textured and tiled 3x2.

    I was messing with Diffuse, Normals, Specular, AO and Displace maps before in Blender (cycles), the result is kinda the same, or even better ingame (if no displace).
    2 Quick comparison :)
    Parallax.jpg
    Parallax2.jpg

    Parallax amount is 0.50
     
    #86 Nadeox1, Aug 26, 2013
    Last edited by a moderator: Sep 5, 2013
    • Like Like x 2
  7. Brother_Dave

    Brother_Dave
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    Aug 16, 2012
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    1,662
    Modelling a Volvo 855, would be a nice addition with a wagon in the game, havent modelled a 855 since TRally if anyone remembers that (10-something years ago using Zmodeler :D )
     

    Attached Files:

    • Volvo 855 test.jpg
    • Like Like x 1
  8. Mythbuster

    Mythbuster
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    Should be fun to try out with the Range Rover :p It seems to still be as capable as it was in RoR, and this time I don't even think I made something "unrealisticly good"...
    4bLDw.jpg

    This time I've got a proper high and low range transfercase to chose from(by using the differential ratio). I have to bodge one in that has both 1st/2nd low and all high gears though... Might have to use a high-range transfercase and a modded gearbox, I guess...
     
    • Like Like x 1
  9. FastestClassic

    FastestClassic
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    Looks cool! Just wanted to mention, looks like it could use some more polys around the roof area (specifically around the glass on the doors), and the wheel wells & front lights could use some texture work. But other than that... OMG! RANGE ROVERRRRRRRRR :D
     
    #89 FastestClassic, Aug 27, 2013
    Last edited: Aug 27, 2013
  10. GamerN3x

    GamerN3x
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    Jan 29, 2013
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    19
    Do Gabester approve your permission? Just kidding but I like range rover >: D

    And this little van was original for RoR until BNG is here, then I decided move this project to here. Problem is about time to abort this project due lack of preference to model this thing.

    Pic for guessing this van.

    EDIT:
    Nah, forget guessing it was honda step van.
    answerfirst.png
     
    #90 GamerN3x, Aug 27, 2013
    Last edited: Aug 28, 2013
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  11. Korkkis

    Korkkis
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    Jul 8, 2013
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    12
    Here is my WIP audi a5. There are a few problems, which I need to fix..
    The car is a bit angular, no subsurf used.:)
    A5.png
     
    • Like Like x 1
  12. 1jdog1

    1jdog1
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    Aug 7, 2013
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    first model ive made very heavy wip. need to reamake the whole back end.... teh n/b is a hell of a lot harder then i thought it would be.......looking for a partner to help.......pm me.....

    -1jdog1
     

    Attached Files:

    • sports car.PNG
    • sports car2.PNG
    • Like Like x 1
  13. logoster

    logoster
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    2,083

    :O that is AWESOME looking, nice job man :)
     
  14. roy99669

    roy99669
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    Aug 24, 2012
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    That looks amazing! Could you get that in BeamNG? It would be very cool if you could.
     
  15. FastestClassic

    FastestClassic
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    My computer is screaming "NO!" but I'm not listening to it :p Awesome work mate.
     
  16. Korkkis

    Korkkis
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    Thanks for the comments:)
    I don't know will I ever do it for BeamNG, because it needs so much work and I'm not sure do I have time for it..
    I don't have a clue how n/b works, I've heard it's very complicated.
    At least I'll try to complete the outside of the car and then think about making it in BeamNG.:D

    Couple wireframe pics btw :
    a5 wire.png a5 wire2.png
     
    #96 Korkkis, Aug 29, 2013
    Last edited: Aug 29, 2013
    • Like Like x 1
  17. SealedGecko

    SealedGecko
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    Aug 12, 2013
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    16
    This is a truck.
     

    Attached Files:

    • screenshot_00020.png
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    • Informative Informative x 1
  18. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    That is a nice truck.
     
    • Like Like x 2
    • Agree Agree x 1
  19. moosedks

    moosedks
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    Nov 4, 2012
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    right side wheels could use a little work lol
     
    • Agree Agree x 1
  20. Mitki4a

    Mitki4a
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    Joined:
    Jul 29, 2013
    Messages:
    254
    Right now I'm modeling a bmw e61 m5 in Blender and hopefully later to get it ingame:D
    devil.jpg
    BMWcycles.jpg
    BMWcyclesDARK.jpg
    BMWrear.jpg
    e61fixed(2).jpg
    e61(2).jpg
    e61render.jpg
    Still the mesh is WIP:
    Remains to make the frame, suspension, drivetrain, engine and interior.
    And hopefully to understand how to make it for the game:)
    You can follow the progress here:
    http://www.beamng.com/threads/1056-BMW-e61-touring/page3
     
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