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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Ulrich

    Ulrich
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    Joined:
    Aug 15, 2013
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    1,195
    I had free time at school, so i've made this...
    DSC_0493.jpg

    To be honnest Blender is fairly easy to use... But the hard part is to use it in the right way.
    ...Which I don't, you know it's more for train than anything.

    I really want to do some stuff for Beamng. Some proper stuffs. I'm here for such a long time andI feel so useless...
    I've made so many maps, props that I never realeased. I just feel like they are to bad to post them anywhere.

    I guess I should start by modifying stock beamng cars, if you have any simple idea, tell me about it ...
     
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  2. mansenilsson

    mansenilsson
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    535
    I have an idea, If you cut of a part of the ETK 800 and make it a hatchback you can call it ETK 400. Juts a small idea
     
  3. fufsgfen

    fufsgfen
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    6,781
    Old Wartburg comes to my mind. Just keep doing all those, it takes time to train eye to see flow, also when you press n you get panel that shows coordinates of selection, when you select edge or vertex, you can see coordinates of that or you can set coordinates.

    I use a lot of copy paste to get even sizes and distances etc. I'm still not good at it, but using such trick does help a lot.

    Very often I like to drag edges too far, it is somewhat boring to make large flat piece from many tiny faces, but in game I have heard it matters that distance between edges is closely equal all over. Naturally some places have more detail and such, but overall I try to keep rather even spacing. Fail many times and soon you can do what ever you wish!
     
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  4. coolusername

    coolusername
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    Dec 22, 2014
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    3,687
    aww yeah
    Unbena1nnt.png
     
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  5. Confused_Deer43

    Confused_Deer43
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    Jun 8, 2013
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    So does this make it the first aircraft in BeamNG with extendable flaps?
    I really love how this is getting along!
     
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  6. Ulrich

    Ulrich
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    Yeah !
    Pessimacut1.jpg Cut2.jpg
    This took me 10 mins tbh, but hey, it's something at least
     
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  7. The Shotty

    The Shotty
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    It's easy to make them triangles anyway. I think blender automatically triangulates them after export, but i'm not sure. For reference, it's CTRL T.
    --- Post updated ---
    Noo! you forgot something! The two engines with superchargers, the plow, and the extra set of wheels.
     
    • Informative Informative x 1
  8. schumacher

    schumacher
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    Sep 1, 2013
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    Tested some textures

    Unbenannt.png Unbenannt2.png
     
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  9. Peter Beamo

    Peter Beamo
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    Jun 27, 2016
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    Fully damaged body
    working on it
    screenshot_00277.png screenshot_00278.png screenshot_00279.png screenshot_00280.png
     
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  10. wrinkle345

    wrinkle345
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    Jul 2, 2015
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    546
    Wave #2:

    screenshot_00002.png screenshot_00003.png screenshot_00004.png

    I made the bumpers yellow to better match the irl version, also modified the headlights and bullbar to match the old explorer better.
     
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  11. Sagarci

    Sagarci
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    Sep 12, 2015
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    881
    • Agree Agree x 1
  12. Peter Beamo

    Peter Beamo
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    Yup :)
     
  13. JBatic

    JBatic
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  14. SandwichesANDmilk

    SandwichesANDmilk
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    I've been messing around a bit :D
    2017-02-17_19-24-09.png
     
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  15. Peter Beamo

    Peter Beamo
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    Tow truck.....or derby pickup...............confused now!!!
    screenshot_00281.png
     
  16. CaptainZoll

    CaptainZoll
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    Nov 10, 2016
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    teaser for something I've been working on for a while now, (also, anyone know how to fix the texture problem? it seems to come and go at random.)
    Screenshot287.png
     
  17. SandwichesANDmilk

    SandwichesANDmilk
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    2017-02-17_20-14-29.png
    #notphotoshoped
     
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  18. l3andon 2

    l3andon 2
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    Oct 17, 2015
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    29
    Derby! I want to recreate my derby truck!
     

    Attached Files:

    • 14089219_1533153860035244_5225230573413179769_n.jpg
  19. CaptainZoll

    CaptainZoll
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    Nov 10, 2016
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  20. Peter Beamo

    Peter Beamo
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    Jun 27, 2016
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    3,200
    60% jbeam process
    screenshot_00286.png
     
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