wow that looks like a "vw gacel" in argentina but with 4 doors and also the "vw gol" a 3 door and aso a pick up called "saveiro" i think these cars were only south america domestic market
It a Gacel coupe in my opinion. not sure if thats a thing as in my country i think the gacel was a jetta.
Honestly i have no clue what im doing at this point. Its kinda hard applying real life vehicle blueprint to a fictional vehicle. I also dont know which official vehicle i should base the jbeam off of. i might end up taking the idealcar jbeam and continue from there. only issue is it would work for the front suspension but not the rear.
I will be ''86-ing'' the current model of the 86, because the model is too rough and has too many cuts at specific places.... Currently I dunno why I'm making this...
Who can help me with this jelly bumper??? The jbeam looks weird....I tried to set it in the position ,But it's still an original jbeam!! I need help fast sorry for my bad eng
I made a long bed for d10.... and i have to set a bumper jbeams in the new position ,but every time when I open it in game....the bumpers look wierd and look like a jelly...... :-( And the jbeam is still the same as tye original bumper jbeam......Nothing changes!! sorry for my really bad grammar bro......But i do not use a yandex translator or ivan's dictionary
Excellent! Then that means your problem is easy to solve. Whats happening is that your mesh is too far away from the jbeam, so it's warping to fit. I assume you either used blender to move the mesh back, or you used translate in the flexbody area of the jbeam. Either one will do. So, there are two ways to do this; either use nodeOffset to move the nodes for the bumper back to where the mesh is (use the Y units you moved the mesh) or just go through the nodes of the bumper and add/subtract the Y values until they line up if you used blender, then use the Y units you moved the mesh for the offset, and if you used the translation, then you can pretty much just copy/paste the Y into nodeoffset (though you will also need to remove the translate afterwards, since nodeoffset also moves the mesh)