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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. The Shotty

    The Shotty
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    upload_2017-3-26_13-45-12.png
    upload_2017-3-26_13-46-3.png
    upload_2017-3-26_15-57-16.png

    ^more edits^
     
    #10961 The Shotty, Mar 26, 2017
    Last edited: Mar 26, 2017
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  2. naguluna

    naguluna
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    wow that looks like a "vw gacel" in argentina but with 4 doors and also the "vw gol" a 3 door

    gacelgl.jpg GOLGTI0.jpg

    and aso a pick up called "saveiro"
    saveiro.jpg

    i think these cars were only south america domestic market
     
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  3. Srockzz

    Srockzz
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    It a Gacel coupe in my opinion. not sure if thats a thing as in my country i think the gacel was a jetta.
     
  4. The Shotty

    The Shotty
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    upload_2017-3-26_19-34-59.png
     
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  5. Srockzz

    Srockzz
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  6. crashmaster

    crashmaster
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    Honestly i have no clue what im doing at this point.
    Screenshot783.png
    Its kinda hard applying real life vehicle blueprint to a fictional vehicle.
    I also dont know which official vehicle i should base the jbeam off of. i might end up taking the idealcar jbeam and continue from there. only issue is it would work for the front suspension but not the rear.
     
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  7. MGR 99

    MGR 99
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    I will be ''86-ing'' the current model of the 86, because the model is too rough and has too many cuts at specific places....
    Currently I dunno why I'm making this...
     

    Attached Files:

    • car.png
    • car1.png
    • car2.png
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  8. Sh3lbYe

    Sh3lbYe
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    screenshot_00186.png screenshot_00187.png
     
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  9. flystyle

    flystyle
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    I own one IRL, that's what it's modelled after. It's called the Volkswagen Fox in North America
     
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  10. Peter Beamo

    Peter Beamo
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    Who can help me with this jelly bumper??? The jbeam looks weird....I tried to set it in the position ,But it's still an original jbeam!!
    I need help fast :(

    sorry for my bad eng

    screenshot_00602.png
     
    #10970 Peter Beamo, Mar 27, 2017
    Last edited: Mar 27, 2017
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  11. wrinkle345

    wrinkle345
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    What exactly are you trying to do?
     
  12. Peter Beamo

    Peter Beamo
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    I made a long bed for d10....
    and i have to set a bumper jbeams in the new position ,but every time when I open it in game....the bumpers look wierd and look like a jelly...... :-( And the jbeam is still the same as tye original bumper jbeam......Nothing changes!!

    sorry for my really bad grammar bro......But i do not use a yandex translator or ivan's dictionary
     
  13. naguluna

    naguluna
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    You should ask for help here: MOD SUPPORT
     
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  14. Peter Beamo

    Peter Beamo
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    .
    oyeee...I forgot about it
     
  15. wrinkle345

    wrinkle345
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    So you moved the bumper backwards in order to make the bed longer?
     
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  16. Peter Beamo

    Peter Beamo
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    ahhahayes yes yes ,that's what im talking about
     
  17. Deleted member 160369

    Deleted member 160369
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    Guest

    Did you also move the nodes?

    You can push them all backward using node offset.
     
  18. Peter Beamo

    Peter Beamo
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    I might try that later :) (im on fone now)
    thx for the advise!!
     
  19. wrinkle345

    wrinkle345
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    Excellent! Then that means your problem is easy to solve.
    Whats happening is that your mesh is too far away from the jbeam, so it's warping to fit.

    I assume you either used blender to move the mesh back, or you used translate in the flexbody area of the jbeam. Either one will do.

    So, there are two ways to do this;

    either use nodeOffset to move the nodes for the bumper back to where the mesh is (use the Y units you moved the mesh)
    or just go through the nodes of the bumper and add/subtract the Y values until they line up

    if you used blender, then use the Y units you moved the mesh for the offset,
    and if you used the translation, then you can pretty much just copy/paste the Y into nodeoffset (though you will also need to remove the translate afterwards, since nodeoffset also moves the mesh)
     
  20. Peter Beamo

    Peter Beamo
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    thank you so much!!
     
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