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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. dkutch

    dkutch
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    Well this thread just took a turn for the weird... :p
     

    Attached Files:

    • c4736120ee.png
  2. JDMClark

    JDMClark
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    Aug 10, 2013
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    Nice and all but let's see more of that 22b

    Sent from my SM-N900V using Tapatalk
     
  3. Yotaak

    Yotaak
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    Aug 11, 2012
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    But why D:

    Also, something for fun I did.

     

    Attached Files:

    • screenshot_00115.jpg
    • screenshot_00116.png
    #1083 Yotaak, Apr 21, 2014
    Last edited by a moderator: Oct 21, 2015
  4. JDMClark

    JDMClark
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    Judy curious no rant/hate/bs is the 22b's mesh from forza?

    Sent from my SM-N900V using Tapatalk
     
  5. DrowsySam

    DrowsySam
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    With or without? :mad: Screw it lets have both..


    (imported from here)

    Something about it just looks badass compared to the one with wheel covers...





    (imported from here)
    (imported from here)
     
  6. chris_lucas

    chris_lucas
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    Dec 12, 2012
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    First multipattern emergency lights in BeamNG.
    BeamNG.drive.x86 2014-04-21 13-34-09-956.png BeamNG.drive.x86 2014-04-21 13-42-32-805.png BeamNG.drive.x86 2014-04-21 13-42-27-023.png BeamNG.drive.x86 2014-04-21 13-42-30-177.png
     
  7. dkutch

    dkutch
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    DO YOU EVEN FUCKING EVO, BRAH??
     

    Attached Files:

    • 38317fde1f.png
  8. aljowen

    aljowen
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    Oct 21, 2012
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    Are you trying to get an infraction :p

    Very WIP:
    screenshot_00057.png
     
  9. BlueScreen

    BlueScreen
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    So I'm making something. Just started a car model, ~30 minutes of work in. I'm still learning some stuff about 3ds Max, but I've got all the basics.

    yaysimadesomething.png
     
  10. mrniz666

    mrniz666
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    Looking good! The first car that came to mind appon seeing it was a Lancia Delta HF. Not sure whether I am correct though..

    Sent from my GT-N7000 using Tapatalk
     
  11. BlueScreen

    BlueScreen
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    Nope. The rear fender should be easily recognizable. If it isn't, I'm doing something wrong :p
    I'll have it in a while

    BTW, quick question: when you model a car, how do you mirror it? Do you use a mirror modifier, or just make a symmetry in the middle and then transform it into an editable poly with the symmetry "baked" in?

    - - - Updated - - -

    Here's the rear fender. It's half done and still needs lots of work, but you can now see what car it is.
    progresswoot.png
     
    #1091 BlueScreen, Apr 21, 2014
    Last edited: Apr 21, 2014
  12. Mad-Alex

    Mad-Alex
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    You should use mirror modifier...
     
  13. BlueScreen

    BlueScreen
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    Needs more camber.
    And huge rims with paper tyres on them. :p

    - - - Updated - - -

    Oh good. I just had that doubt. The car's far from being finished though.
     
  14. aljowen

    aljowen
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    Still very WIP but its going places.
    screenshot_00059.png screenshot_00058.png
     
  15. BlueScreen

    BlueScreen
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    Do want.

    I forgot to upload the pic for my rear fender... I've made some more progress now, but it's still unfinished. I'm a procrastination god.
    progresswootomgomgwheelarch.png
    Dem flares
     
  16. chris_lucas

    chris_lucas
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    #1096 chris_lucas, Apr 21, 2014
    Last edited by a moderator: Oct 21, 2015
  17. aljowen

    aljowen
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    Im not sure what software you are using but in blender you can apply something called "edge split" and use smooth shading to achieve a smooth bodywork while allowing for sharp lines/edges. There will probably be an option to do that and it will make your model look 1000% cooler. When i first found out about it i was kicking myself for not finding it earlier :p
     
  18. SixSixSevenSeven

    SixSixSevenSeven
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    I recall in wings 3d you selected the object, hit autosmooth and it would do the same (also had an option to configure the angle at which it would alternate between sharp/soft edges, although even with that I found a manual tweak was necessary on occasion)
     
  19. BlueScreen

    BlueScreen
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    3ds Max. I usually do the smoothing and all that once I finish the basic shape of the model, then add all the little details.
    Not sure how Blender works, but Max uses modifiers for pretty much everything, so I'm sure the smoothing thing can be done by just applying a modifier and changing a few things.
    There's the MeshSmooth modifier which fucks up all your sharp edges, and the TurboSmooth modifier transforms 500 polys into 3700...
     
  20. chris_lucas

    chris_lucas
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    WIP Map: Sandy Roads
    BeamNG.drive.x86 2014-04-21 19-19-13-924.png BeamNG.drive.x86 2014-04-21 19-19-31-075.png BeamNG.drive.x86 2014-04-21 19-20-23-167.png BeamNG.drive.x86 2014-04-21 19-22-30-721.png BeamNG.drive.x86 2014-04-21 19-23-33-225.png
     
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