I have some questions: Will the front cutters be able to spin? I think it'd be fun to smash some vehicles with them. And is a front end like this planned?
After watching several tutorial videos, and 30ish minutes of working/lining up blueprints: Am I modelling correctly so far? I wanted to know what (if anything) I'm doing wrong before I get too far, and realize I made a catastrophic mistake. The hood is not attached to the rest of the car (mostly what I'm wondering about, is that the correct way to model individual parts?) I'm planning on making the car a little different than the real version (2nd Gen MR2), and either making it an Ibishu or a Hirrochi.
A few more assets for my Silicon Valley map: Stevens Creek Subaru dealer: My rendering In real life Campbell Pruneyard buildings: My rendering (low detail, will be a considerable distance from areas the player can drive in) Real life:
I wish it was that simple! It was a problem with my textures. I did something wrong with the minimaps exporting the dds files, i exported all the textures again and they work perfectly
you should consider separating body panels before you even start thinking about putting it ingame. and im 99% sure youll still have to clean up the mesh so its a bit early for uv mapping as well
Lot of work, but i hope anyone find the difference (on right is the new one) --- Post updated --- maybe better example
That moment you start working on an imported model and realize after 3 hours that the model is missing faces and has no UV maps... RIP in piece Compact 2