1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Srockzz

    Srockzz
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    2,185
    Im not getting into a political debate, but it was like choosing between a sickness that might kill you, and another sickness that might kill you/
     
    • Like Like x 3
  2. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,195
    Yeah, don't go into political stuffs please. You probably haven't seen this, but back before American election, Josh was spamming the forum with pro-trump stuffs. The joke was about that, not hate against trump.

    Let's go back onto topic, should we?
     
    • Agree Agree x 8
    • Like Like x 1
  3. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    I would never use it for making a vehicle mod, however it is very efficient, more so than any other software I've tried, for creating buildings.
     
    • Like Like x 3
  4. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,195
    It surprise me you aren't using SW at your school.
    And if by creating buildings you mean rise 3 blocs out of the ground, yes it perfect, but you'll find that when you will want to make more details it's going to be a pain, especially since there isn't really a way of backing up your errors.
     
    • Like Like x 2
  5. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Well there is the undo button o_O

    Unfortunately at my school the only CAD software they teach is Autodesk Inventor (in the engineering class) which utterly sucks. 3DS Max is way better, I wish they taught that.

    OT: A low-detail building done in 10 minutes that will be seen from ~30 metres away
    upload_2017-4-12_14-47-9.png
     
    • Like Like x 2
  6. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,195
    Oh really? It's sad :eek: I though SW was a standard in engineer classroom, at least it's the case in France ^^.
     
  7. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Wait what is SW?
     
    • Like Like x 1
    • Agree Agree x 1
  8. FluffyOreoCX

    FluffyOreoCX
    Expand Collapse

    Joined:
    Jan 31, 2016
    Messages:
    1,903
    In my engineering class, it's a standard that we us SW at some point (usually later in the second year of the program)
     
    • Like Like x 2
  9. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    upload_2017-4-13_2-18-13.png
     
    • Like Like x 3
  10. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    Rename it to Nodebucks.
     
    • Like Like x 3
  11. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    I was thinking Carbucks but there'll be no fake brands in this map.
     
    • Like Like x 2
  12. SandwichesANDmilk

    SandwichesANDmilk
    Expand Collapse

    Joined:
    Jul 10, 2016
    Messages:
    1,452
    then its not going on the repo
     
    • Agree Agree x 3
  13. Yottabyte1024

    Yottabyte1024
    Expand Collapse

    Joined:
    Apr 7, 2016
    Messages:
    213
    (Probably a) stupid question, but is there a reason not all of the faces on my model in blender show up in game?

    This is what my model looks like in Blender:
    IMG_2965.png

    This is how it shows up in game:
    IMG_2966.png

    Thanks for your help! :)
     
    • Like Like x 3
  14. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    Is that one sided? Flip normals? Idk.
     
    • Like Like x 1
    • Agree Agree x 1
  15. Peter Beamo

    Peter Beamo
    Expand Collapse

    Joined:
    Jun 27, 2016
    Messages:
    3,200
    Have u tried to apply Solidify yet??? (it's in the Modifiers tab)
    It might fix that disappear faces

    I used to have that problem before
    but I used solidify and it worked!!
     
    #11275 Peter Beamo, Apr 13, 2017
    Last edited: Apr 13, 2017
    • Like Like x 2
  16. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
    While in-game if you suspect that normals are flipped, simply check the other side of the face. EG move the camera to the other side and see if the polygon is visible from there. If it's visible from the wrong side, your normal is oriented incorrectly for that polygon.
     
    • Informative Informative x 3
    • Like Like x 1
  17. Peter Beamo

    Peter Beamo
    Expand Collapse

    Joined:
    Jun 27, 2016
    Messages:
    3,200
    Polygon?
     
    • Like Like x 1
  18. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
    • Like Like x 2
  19. Peter Beamo

    Peter Beamo
    Expand Collapse

    Joined:
    Jun 27, 2016
    Messages:
    3,200
    • Like Like x 1
  20. psy_lo

    psy_lo
    Expand Collapse

    Joined:
    Jul 3, 2015
    Messages:
    223
    @work for updating shipping container, windows textures, coltris, revisited beams' strength. Can now be loaded with vehicle :)

    screenshot_00391.png screenshot_00392.png
    --- Post updated ---
    If not resolved with solidify modifier or flip normal, this can come from the strength of beams in jbeam file, when a value is too high in cascading beam properties. By example, lenghtwise value is lower than cross beam value, and the polygons disapear in bng. I have this kind of problem when I try to fix a gearbox to a motor...
     
    • Like Like x 7
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice