Im not getting into a political debate, but it was like choosing between a sickness that might kill you, and another sickness that might kill you/
Yeah, don't go into political stuffs please. You probably haven't seen this, but back before American election, Josh was spamming the forum with pro-trump stuffs. The joke was about that, not hate against trump. Let's go back onto topic, should we?
I would never use it for making a vehicle mod, however it is very efficient, more so than any other software I've tried, for creating buildings.
It surprise me you aren't using SW at your school. And if by creating buildings you mean rise 3 blocs out of the ground, yes it perfect, but you'll find that when you will want to make more details it's going to be a pain, especially since there isn't really a way of backing up your errors.
Well there is the undo button Unfortunately at my school the only CAD software they teach is Autodesk Inventor (in the engineering class) which utterly sucks. 3DS Max is way better, I wish they taught that. OT: A low-detail building done in 10 minutes that will be seen from ~30 metres away
Oh really? It's sad I though SW was a standard in engineer classroom, at least it's the case in France ^^.
In my engineering class, it's a standard that we us SW at some point (usually later in the second year of the program)
(Probably a) stupid question, but is there a reason not all of the faces on my model in blender show up in game? This is what my model looks like in Blender: This is how it shows up in game: Thanks for your help!
Have u tried to apply Solidify yet??? (it's in the Modifiers tab) It might fix that disappear faces I used to have that problem before but I used solidify and it worked!!
While in-game if you suspect that normals are flipped, simply check the other side of the face. EG move the camera to the other side and see if the polygon is visible from there. If it's visible from the wrong side, your normal is oriented incorrectly for that polygon.
Yes, in the case of meshes for games the polygon will be a triangle: https://www.google.com/search?q=polygon+triangle+mesh&tbm=isch
@work for updating shipping container, windows textures, coltris, revisited beams' strength. Can now be loaded with vehicle --- Post updated --- If not resolved with solidify modifier or flip normal, this can come from the strength of beams in jbeam file, when a value is too high in cascading beam properties. By example, lenghtwise value is lower than cross beam value, and the polygons disapear in bng. I have this kind of problem when I try to fix a gearbox to a motor...