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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. ¿Carbohydration?

    ¿Carbohydration?
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    2019?!? How big is this map...
     
  2. chris_lucas

    chris_lucas
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    Dec 12, 2012
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    Needs some tweaking, but I'm happy so far.
    Animations will be added soon, map is being worked on.
     
    • Like Like x 5
  3. OldSnake

    OldSnake
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    Nov 19, 2015
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    it's pretty hard to make "natural" stuff...
    Capturedcran4.png
     
    • Agree Agree x 3
  4. Inertia

    Inertia
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    Dec 29, 2015
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    If you lower nodeWeight, you need to increase beamSpring. If your nodeWeight is too low compared to the beamSpring, the structure will vibrate or explode.
     
    • Informative Informative x 2
  5. Kirahl

    Kirahl
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    Aug 5, 2012
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    162
    Yeah, that's the issue. I have it at the spring as high as it can can go before it starts vibrating/exploding and it's just not stiff enough.

    However, after removing the nodes in the center of the arms, it appears to be a lot stiff, but I'm too tired to do it to the other three arms so tomorrow I'll see if it actually has any benefit :p
     
    • Like Like x 1
  6. chieftec

    chieftec
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    Aug 7, 2013
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    we're getting there
    screenshot_00014.png screenshot_00013.png
    i have yet to tweak the materials a bit and flip some faces that are being a pain before i can start on the jbeam
     
    • Like Like x 1
  7. RedRoosterFarm

    RedRoosterFarm
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    May 3, 2016
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    197
    Got bored...

    EV.png

    screenshot_00237.png
    XD
     
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  8. ¿Carbohydration?

    ¿Carbohydration?
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    • Agree Agree x 4
  9. A Tiny Dent

    A Tiny Dent
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    Awesome!!
     
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  10. crashmaster

    crashmaster
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    after a day of working on this thing, today was its first test in-game. i like it even moar. i am also not 100% sure but i think ill make the jbeam from scratch this time. (except suspension lol)
    Model is from scratch and for a 1st car from scratch, i think its pretty good.
    screenshot_00257.png
    ignore the obvious chrome interior. thats my fault for forgetting a few things lol.
     
    • Like Like x 6
  11. CaptainZoll

    CaptainZoll
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    Nov 10, 2016
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    boi
     

    Attached Files:

    • Screenshot73.png
  12. direct_UA

    direct_UA
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    Jun 20, 2014
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    Too late, bud :p
    screenshot_01273.png
     
    • Like Like x 3
  13. EruptionTyphlosion

    EruptionTyphlosion
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    Now, that's a good preview picture! :)
     
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    • Agree Agree x 2
  14. crashmaster

    crashmaster
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    moar progress.
    jbeam made from scratch
    Screenshot1933.png
    And colorable interior.
    upload_2017-5-20_17-51-36.png
     
    • Like Like x 5
  15. gigawert

    gigawert
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    upload_2017-5-20_14-57-9.png
    1/4 mile track map: where the Pigeon doesn't seem slow
     
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  16. SequentialZ

    SequentialZ
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    Mar 19, 2017
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    63
    After some boredom I did add the pro bucket seat. I did test specular and normal maps with it. Small adding but happy that the texture came less black than before, although if we look closer we can see lines of the shapes, had to reduce number of faces..



    Edit : Posted better pics, under sunlight as others were not and looked black. Also realized the lines might be due to normal map, i'll remove it to see.
     
    #12096 SequentialZ, May 21, 2017
    Last edited: May 21, 2017
    • Like Like x 5
  17. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    so different but so similar at once
    screenshot_03811.png
     
    • Like Like x 12
    • Agree Agree x 2
    • Informative Informative x 2
  18. FireStriker

    FireStriker
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    I love the one on the right more than the one on the left. :rolleyes:
     
    • Agree Agree x 11
  19. KaiserimnopYT

    KaiserimnopYT
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    Love the miramar on the left
    I m sad i cant see your stream
     
  20. Manche

    Manche
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    Sep 16, 2016
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    462
    I feel like there should be a video series explaining how to make and then port a car into BeamNG
     
    • Agree Agree x 2
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