I can bro, but i don't know how to uv map anything, so whatever I make is constructed with solid colors (.dds) and blank UVs. Also, I stick to the ped cars since I have them selectable in game + it looks like The Shotty knows how to fix the broken uvs.Its kinda hard to switch between all the stuff I want to port so bad lol. Also,NFS Civic Cruiser in game (Still have to jbeam and fix other stuff). Also, taking a break today, will be busy with life.
some updates Avenger is a mess need stuff done with the Willys body and the other two are somewhat fine as is there is a chance Avenger may be dropped all together
the real Road Cruiser has Road Cruiser badges inside and out. not really, if you want the "true" Road Cruiser, just remove the chrome trim off of the Executive model and maybe even use the skin from Synsol's mod.
I think HACN would know, considering he made it. If anything, yours is a replica / parody, and his is real (why am i arguing about this)
An update is out for my config pack, and I've added more than just configurations.. Drivetrain swaps, ad carriers (soon, anyways), better tires, engines, skins, and more!
Ofcourse it needs an unnecessary big wing . Windshield decal is from a old mod from Dummiesman and front bumper from SoHigh00.
Working on a convertible for the Barstow, stay tuned Update - I exported 3304ish nodes, and the game crashed when I tried to run it. Back to the wiki, I guess.
D'oh! 1 thing, though. I know the model you see in Blender is the mesh, so how do you make the jBeam? Exporting the mesh is waay to high poly, and there's no jBeam mesh. Do you just delete some vertices and edges?