Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Inertia

    Inertia
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    best example of turbo lag ive had lmao
    2000kw.png
     
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  2. BrynCoops

    BrynCoops
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    screenshot_00205.jpg
    I'm actually quite happy that I got an object in game without material errors for once.
    Also, new skins - two down, four to go.
     
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  3. needforsuv

    needforsuv
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    dear lord thats LAGGY as F

    MY laggiest turbo... (way back before i knew better)
    20160312194207_1.jpg

    still better than my old semi turbo that takes forever to spool and loses all stream if you let go of the throttle

    something on the repo
    upload_2017-9-11_16-55-58.png
     
    #14083 needforsuv, Sep 11, 2017
    Last edited: Sep 11, 2017
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  4. HadACoolCar

    HadACoolCar
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    Ive made something but i cant figure out how to make it separate
     

    Attached Files:

    • screenshot_00042.png
    • screenshot_00043.png
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  5. EcoNadder77

    EcoNadder77
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    Did you use the vehicle's skin slot, or did you overwrite the texture file?
     
  6. HadACoolCar

    HadACoolCar
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    i overwrited it and im stupid. now i dont know how to create a new cs file
     
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  7. The Shotty

    The Shotty
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    upload_2017-9-11_22-3-27.png
    Behind - Original
    Front - Mine
     
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  8. bob.blunderton

    bob.blunderton
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    "You wouldn't..."

    ...and yes, brand new franchise name here!

    No offense meant or otherwise implied.
     
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  9. Peter Beamo

    Peter Beamo
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    Very Very Super heavy duty leaf spring
    screenshot_00336.png
    F.....f.... .f.....the fock
    Capture.png
     
    #14089 Peter Beamo, Sep 12, 2017
    Last edited: Sep 13, 2017
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  10. 440cid

    440cid
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    Put on a sweet sounding 6.3L V8 motor on a ETK 800 Sedan. Pardon the shitty video quality (I compress it too much) .

     
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  11. Bald Eagle

    Bald Eagle
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    Ocean MK18

    (AKA the rims every "volvoraggare" has)
     

    Attached Files:

    • OceanMK18Render.png
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  12. Car crusher

    Car crusher
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    Nov 16, 2013
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    Decided to get off my lazy ass and try something. Could someone judge my polyflow? this is my first proper car model and I'm unsure if my flow is good
     

    Attached Files:

    • polyflow.png
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  13. The F12 of Maranello

    The F12 of Maranello
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    Too high-poly if you ask me.
     
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  14. Inertia

    Inertia
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    screenshot_01225.png screenshot_01226.png
     
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  15. Ulrich

    Ulrich
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  16. Car crusher

    Car crusher
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    Too high poly for beamng, or just in general? Also is the shape of the faces and the flow acceptable?
     
  17. The F12 of Maranello

    The F12 of Maranello
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    It's okay, but putting that much poly count is not quite good in Beam.
     
  18. AlexMD

    AlexMD
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    I wouldn't complain about the poly count, it looks decent, but you need more consistency, the flow is pretty good
    Try to keep the faces roughly the same size across the car's body
     
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  19. Peter Beamo

    Peter Beamo
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    lol
    screenshot_00339.png
     
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  20. The F12 of Maranello

    The F12 of Maranello
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