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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
best example of turbo lag ive had lmao
I'm actually quite happy that I got an object in game without material errors for once.
Also, new skins - two down, four to go.
dear lord thats LAGGY as F
MY laggiest turbo... (way back before i knew better)
still better than my old semi turbo that takes forever to spool and loses all stream if you let go of the throttle
something on the repo
Ive made something but i cant figure out how to make it separate
Did you use the vehicle's skin slot, or did you overwrite the texture file?
i overwrited it and im stupid. now i dont know how to create a new cs file
Behind - Original
Front - Mine
...and yes, brand new franchise name here!
No offense meant or otherwise implied.
Very Very Super heavy duty leaf spring
F.....f.... .f.....the fock
Put on a sweet sounding 6.3L V8 motor on a ETK 800 Sedan. Pardon the shitty video quality (I compress it too much) .
(AKA the rims every "volvoraggare" has)
Decided to get off my lazy ass and try something. Could someone judge my polyflow? this is my first proper car model and I'm unsure if my flow is good
Too high-poly if you ask me.
Too high poly for beamng, or just in general? Also is the shape of the faces and the flow acceptable?
It's okay, but putting that much poly count is not quite good in Beam.
I wouldn't complain about the poly count, it looks decent, but you need more consistency, the flow is pretty good
Try to keep the faces roughly the same size across the car's body
Nice stripped Pigeon!