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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Neo

    Neo
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    Unbenannt47.png
     
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  2. Average Person

    Average Person
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    Used a google satellite image to improve texture quality.
     

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    • Newtexture.png
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  3. gianpiero

    gianpiero
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    All body paint is done o_O

    screenshot_00196.png
     
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  4. Littleturdlet

    Littleturdlet
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  5. gianpiero

    gianpiero
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    ?
     
  6. Littleturdlet

    Littleturdlet
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    A while ago I told you if you use glsl to create the material you can have fresnel like the water has fresnel.
    It's the effect were the material gets more reflective at the edges and is one of the main things missing from the paint shaders.
     
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  7. gianpiero

    gianpiero
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    I have no idea how to apply it
     
  8. Neo

    Neo
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    Working Prototype (check)
    Unbenannt48.png
     
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  9. gianpiero

    gianpiero
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    fresnel

    upload_2018-3-5_1-37-21.png


    I try it ... dont work
     
    #16089 gianpiero, Mar 5, 2018
    Last edited: Mar 5, 2018
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  10. ehhi47

    ehhi47
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    Screenshot64.png important work is being done
     
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  11. TWilliams458

    TWilliams458
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  12. Puzzle

    Puzzle
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    I'm finally going to try modding. Here we have an extremely wip Mitsubishi.
     

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    • mitsubishistarion.jpg
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  13. Iro

    Iro
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    lol mitsubishi? i see a lamborgayni
     
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  14. Occam's Razer

    Occam's Razer
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    Fresnel is not currently a supported feature in Torque, except for in the water material. I certainly hope to see it supported soon, though.
     
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  15. jonthefuzz

    jonthefuzz
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    screenshot_00066.png
    A skin im working on
     
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  16. Littleturdlet

    Littleturdlet
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    I've seen fresnel in torque before, it's not supported in the material.cs but it is possible with glsl.
    This shader pack by liman 3d for torque is written in glsl and some of the materials have fresnel effects.
    http://www.liman3d.com/shaderpackvol1_overview.html
    I also saw a post on the torque forums about a skin shader that had fresnel and was also written in glsl, I cant find it again though. I dont mean glsl I think I mean hlsl because beamng uses d3d.
    I found a tutorial about custom materials in torque also.
    http://www.garagegames.com/community/resources/view/20989
     
    #16096 Littleturdlet, Mar 5, 2018
    Last edited: Mar 5, 2018
  17. CaptainZoll

    CaptainZoll
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  18. crashmaster

    crashmaster
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    Progress is very slow but its getting there.
    screenshot_00075.png
     
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  19. Sithhy™

    Sithhy™
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    That towhitch...

    very strong, such long. Wow :D
     
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  20. Neo

    Neo
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    render to canvas & developed a (genetic) generic map position algorithm
    Unbenannt49.png
     
    #16100 Neo, Mar 5, 2018
    Last edited: Mar 6, 2018
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