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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Ai'Torror

    Ai'Torror
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    I was thinking about integrating them into the fuel tanks, but I'll see once I get them in game If I'll just leave it with the small step thingy that the fuel tanks come with.
     
  2. IAchievedBacon

    IAchievedBacon
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    Like this?
     
    • Agree Agree x 2
  3. The Shotty

    The Shotty
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    upload_2018-3-8_22-29-23.png
    rate my bad shading/10
     
    • Like Like x 15
    • Agree Agree x 1
  4. IAchievedBacon

    IAchievedBacon
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    • Agree Agree x 2
  5. Flippi 284

    Flippi 284
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    • Agree Agree x 3
  6. TWilliams458

    TWilliams458
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    I have to ask..

    WHAT IN THE WORLD IS THAT THING?!
     
  7. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    It's a Dodge deora. Extremely weird, incredibly cool.
     
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  8. Bakasan

    Bakasan
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    I r8 8/8 m8 but really it's looking good, keep it up;)

    It's a Deora II, a fictional hotwheels car (NOT a Dodge). There was a one off built in real life, it had a Cadillac Northstar powertrain tho

    yeah the original one was actually built before the HW (the original 12 hotwheels were all based on real cars), and was based on the Dodge A100 (thanks wikipedia:p)

    yeah it was, silly me (im not bakasan for nothin:p)
     
    #16128 Bakasan, Mar 9, 2018
    Last edited: Mar 9, 2018
  9. corvette81

    corvette81
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    yup
    nope
     
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  10. Flippi 284

    Flippi 284
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    Wasn’t it 16 original cars?
     
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  11. @op@

    @op@
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    After getting rear ended by a hillclimb sbr4 at 100mph

    20180309121305_1.jpg 20180309121258_1.jpg 20180309121251_1.jpg
     
  12. Ai'Torror

    Ai'Torror
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    Should I make it slightly longer?
     
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  13. IAchievedBacon

    IAchievedBacon
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    I think you should. Either that or put metal cargo boxes on either side.
     
  14. maty

    maty
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    screenshot_00467.jpg
     
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  15. Nadeox1

    Nadeox1
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    Just saying, but if you want to do a quick job taking a premade model and using an existing Jbeam, please at least show pictures when you got things all (or almost) properly set.
    Almost anybody can put a premade mode on a premade jbeam, but real thing is making sure that the Jbeam is physically correct (at the end, BeamNG.drive whole point is having accurate represented vehicles). I think everybody would be happier :)



     
    #16135 Nadeox1, Mar 9, 2018
    Last edited: Mar 9, 2018
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  16. Ai'Torror

    Ai'Torror
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    Some final testing and it will be ready to join my Patreon Mod collection :)
     
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  17. @op@

    @op@
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    20180309173826_1.jpg 20180309174021_1.jpg 20180309174116_1.jpg 20180309174130_1.jpg
    20180309174446_1.jpg 20180309174459_1.jpg
     
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  18. Jota3214™

    Jota3214™
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    • Agree Agree x 2
  19. Spiicy

    Spiicy
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  20. Ai'Torror

    Ai'Torror
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    I suggest leaving the door jbeam where it was and just get rid of the hinges and breakable beams, so it will stay in place. This way the body will keep its structural rigidity and the rear panel won't randomly fall off. It will also save you a lot of work with body spiking. I've learned that the hard way with my burnside special UTE.
     
    • Agree Agree x 1
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