I was thinking about integrating them into the fuel tanks, but I'll see once I get them in game If I'll just leave it with the small step thingy that the fuel tanks come with.
I r8 8/8 m8 but really it's looking good, keep it up It's a Deora II, a fictional hotwheels car (NOT a Dodge). There was a one off built in real life, it had a Cadillac Northstar powertrain tho yeah the original one was actually built before the HW (the original 12 hotwheels were all based on real cars), and was based on the Dodge A100 (thanks wikipedia) yeah it was, silly me (im not bakasan for nothin)
Just saying, but if you want to do a quick job taking a premade model and using an existing Jbeam, please at least show pictures when you got things all (or almost) properly set. Almost anybody can put a premade mode on a premade jbeam, but real thing is making sure that the Jbeam is physically correct (at the end, BeamNG.drive whole point is having accurate represented vehicles). I think everybody would be happier
I suggest leaving the door jbeam where it was and just get rid of the hinges and breakable beams, so it will stay in place. This way the body will keep its structural rigidity and the rear panel won't randomly fall off. It will also save you a lot of work with body spiking. I've learned that the hard way with my burnside special UTE.