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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Fundador

    Fundador
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    Scimitar
    Capture.JPG

    Mesh is still a little rough as i dont have any full blueprints so am doing a lot of the silhouette by eye. It will be much smoother when its done.
    Chassis and wheels are done as is most of the interior (not included in this pic)
     
  2. chris_lucas

    chris_lucas
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    Amazing:D
     
  3. TedHallgren

    TedHallgren
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    Nov 19, 2012
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    Racecar anyone?

    (imported from here)
    (imported from here)


    once again my bodywork sucks compared to my chassies


    (imported from here)
     
  4. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
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    2,653
    Floating the ribs is a nice idea, but they're sure to get separated during deformation. In a perfect world, reflections would follow normal maps, but in T3D they don't, so you have to compromise.
     
  5. nandee

    nandee
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    When I saw the first picture I thought it will be the Lancia 037, but it still looks damng good!
     
  6. BlueScreen

    BlueScreen
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    Are normal reflections planned at some point? If so I'll just normal map the corrugation. But the corrugated metal in the D-15's bed, for example, is clearly normal mapped and looks pretty flat and unrealistic. A whole car that looks like that wouldn't be very nice...
     
  7. Zappymouse

    Zappymouse
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    It's a Torque3d bug iirc, so there's probably not mucho the BeamNG devs can do about it.
     
  8. BlueScreen

    BlueScreen
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    Then I might just model it into the body.
     
  9. Fundador

    Fundador
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    The truth is people worry about polycount far too much. Its important, but for a vehicle as simple as that (no rear interior as its a van, boxy design & probably fairly basic drivetrain) its worth it just for the extra visual appeal. Just be careful to make each rib low polly or it will add up really fast.
     
  10. HadACoolName

    HadACoolName
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    Outback Australia? Arizona? Utah? Mexico? Where is this map set?
     
  11. BlueScreen

    BlueScreen
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    I can use 3 sides then smooth.
     
  12. Jalkku

    Jalkku
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    Sep 2, 2012
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    223
    Been fixing the polo today. Bugfixes, damage textures for windows and lights. Also improved the headlights a lot.
     

    Attached Files:

    • ss (2014-05-17 at 07.00.png
    • ss (2014-05-17 at 08.16.png
  13. Mythbuster

    Mythbuster
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    Aug 11, 2012
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    782
    And I've been fixing the roof on my Chaser... Breaks away pretty cleanly now, unless you start driving circles around it you can't really notice the polys that sorta follow you-ish...

    8QabB.jpg 8QahM.jpg
     
    • Like Like x 1
  14. Ouerbacker

    Ouerbacker
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    Aug 2, 2013
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    463
    It's not really set anywhere particular. It combines a mixture of features that I've seen in California, Oregon, Nevada, and Utah. For its final description, though, it'll probably be the small town of Blackhills, Nevada on the historic Route 58.
     
    #1614 Ouerbacker, May 17, 2014
    Last edited: May 17, 2014
  15. Dennis-W

    Dennis-W
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    Aug 5, 2012
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    388

    (imported from here)
     
  16. B25Mitch

    B25Mitch
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    Vehicle Designer

    Joined:
    Aug 27, 2013
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    274
    Riverside Expressway WIP, guess the real-world location:


    (imported from here)
     
  17. Laxis88

    Laxis88
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    Dec 25, 2013
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    30
  18. HadACoolName

    HadACoolName
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    Attached Files:

    • 17.jpg
  19. n0ah1897

    n0ah1897
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    Joined:
    Jan 31, 2013
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    625
  20. chris_lucas

    chris_lucas
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    Dec 12, 2012
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