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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Neo

    Neo
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    :) progress
     
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  2. TWilliams458

    TWilliams458
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    Bit off topic but could you add a RWD option? I could build a skid minivan then and even create a config for the mod if you want me to. BTW that turbo is fat as.

    If you ever make a RWD option, I can modify the high performance engine's JBeam coding to handle 1500-2000HP and I might be able to do this.... Yes I know it sounds mad.
     

    Attached Files:

    • holden-shuttle-van-v8-burnout.jpg
    #16322 TWilliams458, Mar 22, 2018
    Last edited: Mar 23, 2018
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  3. Ezo

    Ezo
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    There is already a RWD Transfer case to the Kashira
     
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  4. TWilliams458

    TWilliams458
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    Oh alright.
     
  5. killstreak451

    killstreak451
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    bedford?
     
  6. TWilliams458

    TWilliams458
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    No a Holden Shuttlevan with an LS motor.
     
  7. bob.blunderton

    bob.blunderton
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    So on a different note, or not, ANOTHER hotel in Roane County...


    Never-the-less surely you can figure out which hotel name I parodied there. I just took the T off the front, easy enough.

    *scene is heavily work-in-progress, the lot isn't complete, nor is the grass/bushes etc in yet. It took me all day to do this (6~8 hours?).
    Parking-lot objects are new, this entire building/lot uses *NO* objects, all forest brush items.
     
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  8. Mr. Avanzato

    Mr. Avanzato
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    Sold as a Bedford and Isuzu in the UK. I have nothing else to post so kill me.
     
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  9. Dean Wang

    Dean Wang
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    and it still deforms like shit :(
    pickup_glass_crewjbeam-NodeBEAMEditor3_23_20183_25_42PM.png screenshot_01443.png screenshot_01444.png
     
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  10. TheDiamondLord8

    TheDiamondLord8
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    • Agree Agree x 2
  11. Sithhy™

    Sithhy™
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    jbeam won't fix a bad mesh :)
     
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  12. Dean Wang

    Dean Wang
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    it got a new mesh
     
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  13. Ytrewq

    Ytrewq
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    I cant believe you modeled it yourself.
     
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  14. Dean Wang

    Dean Wang
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    well i modeled 4% my self
    --- Post updated ---
    this was a pain in the ass to do
    Blender3_20_20187_12_34PM.png
    look at the polys
     
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  15. Ytrewq

    Ytrewq
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    So, you just removed some polys and voila you have a new superior model?
     
  16. Dean Wang

    Dean Wang
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    this was a pain in the ass to do
    no i got a whole new model got rid of the traffic model taken from NFS
     
  17. bob.blunderton

    bob.blunderton
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    Nice honesty, though careful with the swears (moderators get mad); are you sure it's not spiking, because the bed of the truck is hitting the C-pillar (which is common, on frontal impacts)?
    Maybe you can make the roof beams a little stronger over the doors (like the manufacturers do with the roof and floorpan, especially between the a&b pillars, because where the roof-line starts at the top of the windshield it naturally will want to bow up (even though it's not where you're having an issue). I mean yeah it's a Dodge and it's going to bend up :) still, it shouldn't bend THERE. Best to watch crashes in slow motion, and see how the force is distributed up to the fail point to try and stave it off a bit. I don't know the most about j-beaming, but, I do know a lot about physics and car deformation.
    Good luck with it!




    So in order to bring you the most realism here in Roane County mod...
    Modular road chunks, no more un-matching patches (well, the old ones will generally stay but new ones will match where there shouldn't be an obvious patch, some places do call for road repair patches though).
    Edit: THIS is now possible:

    If you don't know already, click the picture(s) above to enlarge...
    The gully in the median is new, and just like IRL and should add a bit to the simulation, or car accident compilations, after the update is out in a few weeks to a month.

    --Cheers!
     
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  18. Dean Wang

    Dean Wang
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    50 MPH impact looks ok I guess...
    screenshot_01409.png screenshot_01412.png
     
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  19. corvette81

    corvette81
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    Poly count doesn't matter, you need good poly flow.

    Like I said previously look at the default vehicles and see how they used the polies.
     
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  20. 13dodgeram

    13dodgeram
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    57brentcstdeluxe01.png
     
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  21. killstreak451

    killstreak451
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