It was originally gonna be a '92 Covet but then I found about the '94 version, but It'll be some kind of Hirochi Hatchback that's too economy for the SBR
I've made more mesh progress on the Hirochi hatch (specifically the A-pillar and the top part of the door)
you know these are normally rear or front mid wheel drive If every pork chop were perfect , we wouldn't have hotdogs
See that white light in the top left corner? Yeah, how do I get that to actually emit light instead of lust glow.
all dirt my friend, for that Blaine County vibe here: then, once you have your light of choice; (i used the spotlight) *rotating upright* *make it dark to see the light easier* DONE!
Ah thanks! Do I have to create a light to put in the mesh so it looks like its lighting up, or can the actual material light up?
The only renderers that can typically simulate emissive surfaces are path tracing programs (such as Blender Cycles). Rasterizers, which are almost universally used in video game tech, rely on simplified lighting and use artist- or programmer-designed tricks to fake certain effects, such as lights. In summary, you'll need either a light object or a lightmap for the environment.
Fuselage nearly complete, will work on the rear section tomorrow hopefully. In terms of size, it is larger than an F-35 Lightning II but smaller than an F-22 Raptor, and a lot bigger than an Me262