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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
Poly-flowed the Falcon Heavy, Textures completed, What a hot rocket.
Now for the j-beam. Don't take the Saturn V one but study it well. Make sure to add custom sounds.
I've had fun porting over JATO rockets, but what if we made the shock diamonds turn into an arcade nitrous system? Working on it now
i'm back working on my shtuff
dahm i was missing this
a weird bodystyle for the roamer. idk if i should bother putting it in game lol.
(Stay tuned for my other usual PIMPNESS on the community screenshots page)
(GO to 6:22)
If anyone is interested in these nice full colour gauges for the bus hit me up
(version with white lit air needle is also available)
(I repurposed the middle air pressure needle for a tachometer each psi is 20 rpm)
so its rpms x20
cant wait to drive this brute bus
I didn't intend on making it jump, it was just a side effect of me playing around with the settings,the final version has just up and down position for all wheels at once.
wrong thread lol
needs work to be anywhere near releasable...
the aero is all cosmetic...
the bullbar sort works (jbeamed but its a bit jelly...) but doesn't do much and the spotlights are just part of the bullbar with no jbeam
but the meshes are mostly ok
(also i don't have the rights to release the spinners they were a part of dummiesman's rice 200bx mod from way back that i just reused the mesh of)
I might release some new destination sign types tho...
yea kinda, inspired by the suzuki tracker.
This looks like a tiny FWD early 90's American coupe based on the Legran
I got down to about 1/4 scale, 300kg. Still all mechanical with an electric motor and it flies more like it's 10kg.
How did you get spinners to work in present BeamNG version?