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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Firepower

    Firepower
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    Nov 17, 2015
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    576
    Today's menu : torque curves and superchargers. It's not as easy as it seems when the engine is almost 80 years old and its data is hard to find.

    screenshot_00482.png screenshot_00485.png screenshot_00484.png
     
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  2. Iro

    Iro
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    you know what they say
    you got a big wang you got a big thang
    upload_2018-5-23_17-4-13.png
     
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    • Informative Informative x 1
  3. workclock1©

    workclock1©
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    when u be editing jbeem

    BNEditor2018-05-2318-38-42-58.png
     
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  4. BryceCharters

    BryceCharters
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    Mar 13, 2016
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    This looks amazing! I highly anticipate the release of this. We will be able to have new vs old mustang showdowns, thanks to the 2015-2017 mustang mod.
     
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  5. TWilliams458

    TWilliams458
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    Aug 26, 2016
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    631
    Whoah please tell me you'll release this. This will be sick with the Moonhawk wagon mod and the mad max mod. Could make an insane car out of the three and trawl the deserts.
     
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  6. Alewyx

    Alewyx
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    Nov 26, 2016
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    2,060
  7. workclock1©

    workclock1©
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    frick

    BeamNG2018-05-2319-01-17-72.png BeamNG2018-05-2319-01-18-92.png

    (instability detected after custom jbeam, anyone know a fix?)
     
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  8. BryceCharters

    BryceCharters
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    Mar 13, 2016
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    Maybe you have duplicated jbeam sections? Or the beamSpring value is too high? I'm not extremely experienced with jbeam, so i'm not sure.
     
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  9. workclock1©

    workclock1©
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    Do you know any way on how I can check if i duplicated something i shouldn't have?
     
  10. BryceCharters

    BryceCharters
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    I'm not sure how you would do that, other than going through the jbeam file and searching for nodes with the same coordinates. Usually if it appears that something is duplicated in my mods, i just turn off the "edge from face" button in the blender exporter plugin, but it looks like you are using the NBEditor instead. Sorry, i'm not sure. :/
     
  11. Iro

    Iro
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    use 100 times slow mo and look for the area(s) the explosion(s) is happening in. then fix the area(s).
     
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  12. workclock1©

    workclock1©
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    I can for sure check if any nodes duplicate with the power of a search bar and notepad++, i guess that's the only way. Sometimes the hard way is the only way, thanks for the help.
     
  13. BryceCharters

    BryceCharters
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    Your'e welcome, good luck!
     
  14. workclock1©

    workclock1©
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    beat me to my post, could always try that, i'll do both and see what works
    --- Post updated ---
    Figured out why it's exploding, the front part is screwed for sure, back to square 1.
     
  15. Asgalager

    Asgalager
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    Sep 1, 2016
    Messages:
    107
    New loads for the shopping cart
    screenshot_00032.png
    and also added swivelling rear wheels
    screenshot_00033.png
     
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  16. Iro

    Iro
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    are they an option or do they replace the other wheels? because ive never seen a shopping car with swiveling rear wheels, but i can imagine the fun that'd be
     
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  17. Asgalager

    Asgalager
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    Sep 1, 2016
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    It's an option. Shopping carts with fixed rear wheels are more common in the US, but in Europe swiveling rear wheels are more common.
     
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  18. TWilliams458

    TWilliams458
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    Aug 26, 2016
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    631
    Engine in the trolley make it happen ahahaha. Thats a pretty good idea adding a trolley. Wonder what would happen if you threw it at a car window...
     
  19. corvette81

    corvette81
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    Joined:
    Oct 17, 2012
    Messages:
    428
    Before focusing on things like textures and skins etc I would suggest going over the model


    That being said the textures suck tbh and a some of these things need to be modeled also.


     
    • Agree Agree x 10
  20. Ytrewq

    Ytrewq
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    Joined:
    Dec 6, 2014
    Messages:
    2,270
    I've never seen a shopping cart without ones. Your US carts must be hell to maneuver.
     
    • Agree Agree x 6
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