Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Ytrewq

    Ytrewq
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    Fix the roof. It's not even flat, it even caves in:
    Untitled.png
    Real car:
    Untitled2.png
    Note that the roof is slightly curved, let alone caved in.
    P.S.: if you don't listen to constructive criticism, you won't be a good modder.
     
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  2. BrynCoops

    BrynCoops
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    W.I.P Command Centre. Put it in game just to see what it would look like.
    screenshot_00031.png screenshot_00030.png
    It's not technically Lego if it doesn't have any studs.
     
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  3. alex hart

    alex hart
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    Ooh, I like that. Did you use lego digital designer to make it? :)
     
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  4. BrynCoops

    BrynCoops
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    Used LDraw (LDView and MLCad) then ported it to blender to export as a .dae, then took it to SketchUp to edit it because I can't get used to working in blender. A really unnecessarily lengthy process, but at least it's in-game.
    I was going to use LDD but it just didn't have the old parts that I needed.
    Plus the fact that LDraw comes packaged with all the old LEGOLAND sets so I didn't actually need to build anything myself.
     
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  5. Kingcreeper

    Kingcreeper
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    Like this?
    upload_2018-5-21_16-24-42.png upload_2018-5-21_16-24-49.png
     
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  6. ¿Carbohydration?

    ¿Carbohydration?
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    If you could "Borrow" a NASA supercomputer, you should try to run the UCS Millenium Falcon. :D
     
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  7. Ytrewq

    Ytrewq
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  8. workclock1©

    workclock1©
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    More small nice things done to the '03 Barstow GT, fixed the front wheels aliment (sort of, it's not the best!!), the rear are still really bad. Paying close attention to detail, with re-naming the previous engine name with the actual 2003 Mustang GT Engine name, i got the specs EXACTLY to 265 HP, (on the west coast drag strip it hit 267 horsepower, nothing to crazy.) and with the help of mods, made it sound A LOT Like an actual GT. More configs (such as a V6 model and a Cobra model) will for sure come soon, screenshots?

    Capture.png

    BeamNG2018-05-2114-44-47-33.png BeamNG2018-05-2114-44-58-74.png BeamNG2018-05-2115-00-28-64.png



    How was this sound created?: https://www.beamng.com/resources/cp100s-fmod-soundpack.2838/

    I used the D15 V8 Sound from this mod and tuned it a bit to make it more deep, for the classic sound of a V8 Mustang.
     
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  9. Spiicy

    Spiicy
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    Kei
    iammakingakeicarrightnowandevenifitisnotgooditsatleastsomething.png
     
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  10. adrian2013

    adrian2013
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    • Agree Agree x 1
  11. Iro

    Iro
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  12. adrian2013

    adrian2013
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    Lol it was the first thing that came into mind, pretty cool guy
     
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  13. workclock1©

    workclock1©
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    Refixing textures to make it color-able

    Capture.png
     
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  14. DuneWulff

    DuneWulff
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    20180522214830_1.jpg
    This. Is a mushroom. Eh's a pretty fun guy and doesn't afraid of anything.
     
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  15. workclock1©

    workclock1©
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    Now supports 1080p Textures

    BeamNG2018-05-2220-10-01-73.png BeamNG2018-05-2220-10-15-41.png BeamNG2018-05-2220-10-25-31.png BeamNG2018-05-2220-09-58-70.png
     
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  16. YellowRusty

    YellowRusty
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    screenshot_00473.png screenshot_00474.png
    Another project started - I need to find a way to reduce the reflectivity of the primered fender and the rusty bits of the hood.
     
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  17. CaptainZoll

    CaptainZoll
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    this?
     
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  18. opkraut

    opkraut
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    • Agree Agree x 7
  19. bob.blunderton

    bob.blunderton
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    I finally got my bridge working, with absolutely perfect collisions, too!
    Bob's a happy guy tonight. Just thought I'd share. These models will be in future Roane County, Nevada Interstate, and my up-and-coming NDA'ed City Project (yes, it's going to be hush hush on screenshots or other misc details until it's ready to show). There will be a complete, modular kit of these available in due time when the first map (update) using them comes out & hence will be free for others to use. The bridge deck (driving surface) ends are tapered down at the joints so it doesn't munch tires. I don't have the pillars done yet, though, those are still the old metal ones.

    For what it's worth, these models have collision meshes built-in, and are to be used in the forest brush.
    Trying to give this map the love it needs while I make my models, as I go. This way everything can get plopped into the city map as-I-go. You guys will love it, I will promise you that!
    Every release from me should top the last, it should always be better, noticeably so!
    --Cheers!
     
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  20. @op@

    @op@
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    %
    20180523132640_1.jpg 20180523132707_1.jpg
     
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