1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. IAchievedBacon

    IAchievedBacon
    Expand Collapse

    Joined:
    Jul 3, 2017
    Messages:
    2,821
  2. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555
    Yup. Because there's not much model muscle.
     
  3. Nicelittle

    Nicelittle
    Expand Collapse

    Joined:
    Apr 27, 2017
    Messages:
    772
    Does anyone have any tips for fixing rear suspension? I need a tip or 2 to point me in the right direction, ive been experimenting and no luck. D:
    O.T.
    suspensions current state: (wheels launch themselves and I was origionally trying to simply move the jbeam forward).
    20180603082416_1.jpg
     
    • Like Like x 2
  4. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    2,982
    make sure you not only move the nodes in the suspension, but also move the "suspension mount" nodes in the body jbeam. also, remember to change the nodeoffset value for the "wheels" slot in the main rear suspension JBeam.
     
    #17504 CaptainZoll, Jun 3, 2018
    Last edited: Jun 4, 2018
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  5. D-Troxx

    D-Troxx
    Expand Collapse

    Joined:
    Oct 4, 2013
    Messages:
    1,321
    Diameters will be 13"/14"/15"
    Widths ranging from 6" to 10" maybe.
     
    • Like Like x 1
    • Agree Agree x 1
  6. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Weird contraption...
    upload_2018-6-3_14-25-52.png

    Blade hooked to contraption:
    upload_2018-6-3_15-6-43.png
    All sorts of things need to be doing
     
    #17506 fufsgfen, Jun 3, 2018
    Last edited: Jun 3, 2018
    • Like Like x 3
    • Agree Agree x 1
  7. Nicelittle

    Nicelittle
    Expand Collapse

    Joined:
    Apr 27, 2017
    Messages:
    772
    what 'main' suspension jbeam? I thought front and rear were separate.
     
  8. Tsutarja495

    Tsutarja495
    Expand Collapse

    Joined:
    Mar 16, 2014
    Messages:
    819
    custom stripes owo
     

    Attached Files:

    • screenshot_00208.png
    • screenshot_00207.png
    • Like Like x 19
    • Agree Agree x 1
  9. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    How small things can take so much time, but still be rewarding when you manage to figure it out eventually:
    upload_2018-6-3_23-14-22.png

    I even had to make a video out from spray effect, despite I don't have a sound, good looping waterfall sounds of exact tone are hard to come by.


    From video you can also see how leaves are not flapping ridiculously like they do on Template map, not sure what will happen with trees though as my BeamNG crashes when I add a tree, but some day that gets sorted out.
     
    • Like Like x 5
  10. Cutlass

    Cutlass
    Expand Collapse

    Joined:
    Apr 30, 2017
    Messages:
    3,124
    could you do the i series, or would that be wrong?
     
  11. losr

    losr
    Expand Collapse
    Banned

    Joined:
    Sep 16, 2016
    Messages:
    157
    idk i probably will. idk if it'd make sense though.
     
    • Like Like x 2
    • Agree Agree x 1
  12. Kingcreeper

    Kingcreeper
    Expand Collapse

    Joined:
    Jun 14, 2017
    Messages:
    435
    I may have done some work on this.
    upload_2018-6-3_17-16-33.png
     
    • Like Like x 7
  13. Marcus_gt500

    Marcus_gt500
    Expand Collapse

    Joined:
    Apr 16, 2016
    Messages:
    436
    You'll soon grab it

    screenshot_00008.png
     
    • Like Like x 11
  14. NinetyNine!

    NinetyNine!
    Expand Collapse
    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    screenshot_00488.png
    new wheels for the S
     
    • Like Like x 28
    • Informative Informative x 1
  15. TheDiamondLord8

    TheDiamondLord8
    Expand Collapse

    Joined:
    Jan 2, 2017
    Messages:
    1,988
    I like those, yet feel like they would look better on an electric car. Also, just my opinion, the headlights don't look that nice. They look fine, but they look droopy or sad.
     
    • Agree Agree x 4
  16. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Wish I would know how to do wheels, but I quickly wrapped together low poly medieval cart thing, then it occurred to me that if I'm going to do it as a prop, why not to have it tow hitch ready:
    upload_2018-6-4_1-10-47.png upload_2018-6-4_1-13-43.png 387 Tris, I guess that doubles when mirror is applied and wheels are not included, of course very WIP, but as there are not many medieval props around, need to attempt making them.

    I did not have any measures, now that I look scale, I don't think it ended up being too horribly wrong?
    upload_2018-6-4_1-22-13.png
     
    • Like Like x 5
  17. NinetyNine!

    NinetyNine!
    Expand Collapse
    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    you can actually set blender to metric units in the scenes tab,


    at its units tab, you set it to metric


    and now you can see, the default cube is 2x2m, since one 'box' is 1m²


    (that way you can kinda compare the size to real world carts)
     
    #17517 NinetyNine!, Jun 4, 2018
    Last edited: Jun 4, 2018
    • Agree Agree x 2
    • Informative Informative x 1
  18. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Oh thanks, somehow my brain has automatically converted Blender units to metric units already, so didn't even notice that, but now that I set units to metric and meters I see centimeters instead of meters, which confuses me a bit, but size is correct anyway, so maybe my brain is corrupted already and I have to use Blender units?:
    upload_2018-6-4_1-42-16.png

    No, that just wont do.
    upload_2018-6-4_4-7-16.png
    Need to learn how to make round form at the edge of wheel and how to connect all the edges properly to those, round shapes are the issue, always. Wheel takes more time than rest of the cart.
     
    #17518 fufsgfen, Jun 4, 2018
    Last edited: Jun 4, 2018
  19. NinetyNine!

    NinetyNine!
    Expand Collapse
    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    if youre talking about the 'hard' shading for every single face on round meshes,
    did you actually try smooth shading? (should be ticked in the left menu)
     
    • Agree Agree x 2
    • Informative Informative x 1
  20. Evandman12345

    Evandman12345
    Expand Collapse
    Banned

    Joined:
    Oct 23, 2017
    Messages:
    359
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice