Does anyone have any tips for fixing rear suspension? I need a tip or 2 to point me in the right direction, ive been experimenting and no luck. D: O.T. suspensions current state: (wheels launch themselves and I was origionally trying to simply move the jbeam forward).
make sure you not only move the nodes in the suspension, but also move the "suspension mount" nodes in the body jbeam. also, remember to change the nodeoffset value for the "wheels" slot in the main rear suspension JBeam.
How small things can take so much time, but still be rewarding when you manage to figure it out eventually: I even had to make a video out from spray effect, despite I don't have a sound, good looping waterfall sounds of exact tone are hard to come by. From video you can also see how leaves are not flapping ridiculously like they do on Template map, not sure what will happen with trees though as my BeamNG crashes when I add a tree, but some day that gets sorted out.
I like those, yet feel like they would look better on an electric car. Also, just my opinion, the headlights don't look that nice. They look fine, but they look droopy or sad.
Wish I would know how to do wheels, but I quickly wrapped together low poly medieval cart thing, then it occurred to me that if I'm going to do it as a prop, why not to have it tow hitch ready: 387 Tris, I guess that doubles when mirror is applied and wheels are not included, of course very WIP, but as there are not many medieval props around, need to attempt making them. I did not have any measures, now that I look scale, I don't think it ended up being too horribly wrong?
you can actually set blender to metric units in the scenes tab, at its units tab, you set it to metric and now you can see, the default cube is 2x2m, since one 'box' is 1m² (that way you can kinda compare the size to real world carts)
Oh thanks, somehow my brain has automatically converted Blender units to metric units already, so didn't even notice that, but now that I set units to metric and meters I see centimeters instead of meters, which confuses me a bit, but size is correct anyway, so maybe my brain is corrupted already and I have to use Blender units?: No, that just wont do. Need to learn how to make round form at the edge of wheel and how to connect all the edges properly to those, round shapes are the issue, always. Wheel takes more time than rest of the cart.
if youre talking about the 'hard' shading for every single face on round meshes, did you actually try smooth shading? (should be ticked in the left menu)