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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
cant stop making wheels i guess
wow impressive looks like m3/m4 completion wheels
maybe they could go on a special TTsport
just wondering but in the future could you try making an electric/hybrid ETK S series because it would go with the last wheels you made and it would be cool
Using Blender to evaluate suspension design:
Using MeasureIT edge length makes it bit easier to see if your thought is even nearly correct. For example here only edge changing distance when rotating from pivot point should be edge designed to be shock/spring, which seems to be case. Just not sure how theory will work in BeamNG.
Next I need to make that with proper measures, then try to get it adopted into current mod version without things blowing to pieces, which usually is wishful thinking, but at least theory should be solid, I mean swing
If someone didn't see it on the actual thread, here it is again. Makes me so happy when I look at it
This is difficult part as there really is no information and all has to be reverse engineered or then I have just not stumbled upon information what are requirements and principles of building a hub:
My selected white vertex in Blender is or perhaps should be equivalent of node rh11l, which perhaps is placed where rear solid axle ends, from rh11l to ah11, but I can't see diff node, so maybe I have to open one more jbeam or then there is connection from rh11l to rh11r, how to adopt this to swing axle setup is then bit of mystery.
Option 1, to set white vertex at back surface of the hub, this presumes from rh11l to diff goes half shaft.
Option 2, to set white vertex to pivot point of swing axle, this is to presume rh11l to rh11ll is the half shaft, but somehow I would think rh11l to rh11ll is the axle of the wheel, which then confuses me why rh11l is so far inwards from the hub?
Probably I need to examine hundred lines of code and see if I can find that diff node and what is mentioned in powertrain nodes.
Another bit I'm wondering here is if I should go for two beams along y axis or this one beam along y axis, currently I have not found reason to have two along Y-axis, but I might miss something.
My thinking is supports will hold it and will not interfere with a motion, but that is something I see in practice when I have all setup for testing in game, which might take some time as there are quite many places that needs changes and need to figure out airbags too, not sure if anything comes out of it though, but need to try at least.
I finally figured out how airbags work, if you need help, shoot me a PM or discord message
does anyone know how to fix the camber I get when I move? (it looks worse here as the weight is on the wheels).
Quite like the new front and machined rims...
those looks beautiful
Those wheels look pretty modern... neat!
It kinda works, but barely, everything just explodes if I define beam strengths etc. Leaving those out and it kind of works, but there are serious issues.
I guess that I will try remaking it then, bit boring and frustrating though.
Instability in wheels, especially when diff lock is on:
I'm thinking that maybe live axle setup needs some other changes to axles than which I have done, there might be something like hub to hub specification of axle and I would need now hub to diff only, so that is what I need to start studying and examining next. But hey, at least it does work, somewhat...
Oh yes and that uses airbags, if I get that thing stable, then I try to look into customizing that stuff so that there would be active anti-roll stabilization thing, but first I would need to get thing to work.
Well, got it to this stage in today's 12 hour straight modding session, still needs to limit suspension movement and examine more about instability, but kinda happy, can drift and off-road already:
Soon... ...after the next update.
I see a tesla
If anyone's ever been to Allentown PA, in the USA, you may have driven past a home that looks like the one I am making here. It's a 1960's 'Ultra-Modern' Row-home, normally seen infesting subdivisions in blocks of 8 units each. They're actually pretty nice inside (if they've been maintained), hardwood floors, cinder-block fire walls, solidly built enough. Not like that new light-weight construction that burns quicker than a Petrol Station.
I had a friend who lived in one of these homes when I was growing up (more than one friend, actually, as there were about 200 homes like this exactly the same floor-plan), and I had a lot of fond memories there from the late 80s through the 90s.
Sadly, another old childhood friend whom I still speak with, called up to tell me he has passed away of a Heart Attack at the young age of 36 - the same age as me, just last week some-time. I hadn't seen him in 15 years, but to know someone you grew up with has passed away, leaves you a bit empty for a bit of time.
So I decided to honor him by building the house he grew up in, the house we played lots of Sega Genesis, Nintendo, and Super Nintendo (etc) in, before the days of computers. The house his mother made the delicious fried food - she could cook like nobody's business. The rusty, primer-mobile Ice-Cream truck with the cheapest Ice-Cream in town, would always roll through twice daily, and more on weekends, even if the jingle thingy was dragging it's last legs, sorely out of tune. The time another friend of mine and I drove over (I drove, my 1st car, in the late 90s), to see you and I backed over a Recycle Bin unbeknownst to me. Sitting on his roof, my (late) friend shout "Nice park job!" ... Leaving later the same evening with a recycle bin stuffed under the back of your car at 11pm isn't quite the grand exit I hoped, but some off-roading in ye'olde Escort GT got those pesky trash bins off my 6.
The house (shown as a duplex or 'twin home') will be featured plentifully in one or two subdivisions in my up-and-coming city map. The textures are all new except the roof texture. It's not totally textured yet but it should be finished the next time I have a few hours at the machine here.
So not totally done, but here it is; we will miss you Dave. You may have finally found escape from your PTSD, but the good times we had as kids will never escape that little sanctuary place in my brain.
Sorry if this was too sappy for some, but it's from the heart.
Responses not required, but I just had to model up the house, in it's original condition as-built in years 1961~1967, too.
P.S. Been very busy with real-life duties lately, a few more days and I should have things all caught-up. I haven't even played any PC games today and I'm about to turn in for some shut-eye, but I did get some modeling done. I would have had more done but Maya LT made my UV (texture) maps look like an Etch-A-Sketch in an earthquake.
Edited: Fixed a typo now that I'm not on 4 hours of sleep, ugh.
Im sorry for your loss...
I guess thats probably the most bland thing i could have said, but i really mean it.
That house that your making though, looks really good. Hope to see it in-game soon!
Rally map incoming:
Such beautifully modeled house certainly is really nice memorial for you friend. It is shame life is how it is
Didn't get much done today myself, some weird contraptions of no value and nothing got really done, experimenting just takes lot of time.
This one needs bit more work too, just material settings, uv map and texturing, I guess, unless I want to add more details.
Poor attempt of texturing (only part of bed):
Can we just start a rule here before anyone attempts it.
Cars you create in Automation should not be posted in development screens.
We should make a separate thread for that. But the 13th Of July will be awesome.