Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Sh3lbYe

    Sh3lbYe
    Expand Collapse

    Joined:
    Jan 26, 2013
    Messages:
    190
    after long time no work, today did the headlights and foglights grille

    Headlights_2.png Headlights.png
     
    • Like Like x 27
  2. SandwichesANDmilk

    SandwichesANDmilk
    Expand Collapse

    Joined:
    Jul 10, 2016
    Messages:
    1,441
    i have officially gotten to my limit,
    i need someone to jbeam a working propeller and make it buoyant while i finish the model
    drop me a PM if you can do it
    --- Post updated ---
    fenders
    screenshot_00512.png
    --- Post updated ---
    steering!!!!!!!
     
    • Like Like x 15
  3. Gamergull

    Gamergull
    Expand Collapse
    Staff Member

    Joined:
    Jun 3, 2018
    Messages:
    302
    I really can't resist showing this area. I didn't get much time to work on this today, but I'll see what I can do tomorrow. The end is in sight.
     

    Attached Files:

    • gull-coast-lake.jpg
    • Like Like x 6
  4. DuneWulff

    DuneWulff
    Expand Collapse

    Joined:
    Apr 25, 2016
    Messages:
    935
    screenshot_00122.png
    It's a long way... up?
    And back down.

    Halfpipes are so hard to pull off in this game. Despite looking simple, this dumb rocky hill took an hour to make in order to really make it a driveable halfpipe that you can reliably launch off of and land back onto.
    Thanks :)
    I don't know that I'd do it on YouTube, as I don't really make in-depth stuff on it, but I might make something or another on here detailing how I do stuff to my maps if anybody can give me any ideas or have any suggestions. Just remember that the fatal flaw with focusing on details is that the more detailed a map is, the more intense the requirements to run it. Somehow, amazingly, Tavaci Monadnock (my current wip map) is flowing at 60fps around 90% of the map.
     
    • Like Like x 5
  5. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    You have one coltris facing other way than other coltris on rudder, I wonder if they should face same way and just have other rudder facing other way. I think that red side is something anything passes trough? I remember that when I did aerodynamic rudder, I had to have green on both sides for it to work.
     
  6. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    2,305
    Some not-as-done stuff here. Getting things further along though. Filling in a lot of that open space.

    The shots above need some more vegetation to complete the scene, street signs/lights, utility poles etc, then they'll be done enough. Trying to get the space (above, distant) between the existing built area and this filled in as good as I can for now.
    The shot below doesn't need anything more beyond a business sign and a rock or two along the stream.

    Some trees and such make all the difference to provide the depth needed on the shot. That being said there won't be TOO many trees in this map, just here and there. NO big forests are planned at this point. So for those entirely wanting to see a Redwood forest, sorry, I can't really help with that one, this isn't the map for it.
    There's plenty of perilous cliffs to make up for it, though.

    Wile E. Coyote would be proud...
     
    • Like Like x 9
  7. SandwichesANDmilk

    SandwichesANDmilk
    Expand Collapse

    Joined:
    Jul 10, 2016
    Messages:
    1,441
    how did you do that? did you double up on the faces?
     
  8. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    Instead of having '2D' rudder, had to make it '3D', which of course meant more nodes and beams, more work, more pain, more things to go wrong, but alternative to that would of been making two rudders and having them coltris mirror images of each other.
     
  9. SandwichesANDmilk

    SandwichesANDmilk
    Expand Collapse

    Joined:
    Jul 10, 2016
    Messages:
    1,441
    thanks! i will give it a try!
    --- Post updated ---
    anyone know how to make things buoyant?
     
  10. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    2,916
    okay so it might not work anymore, but my old pontoon boat mod used to be able to float -last time i used it-... try taking some code from that?
     

    Attached Files:

  11. SandwichesANDmilk

    SandwichesANDmilk
    Expand Collapse

    Joined:
    Jul 10, 2016
    Messages:
    1,441
    vrum vrum
    screenshot_00515.png
     
    • Like Like x 18
  12. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    995
    look at the steel barrel, it uses a space sealed off with triangles, and uses a "pressuregroup" thing
     
    • Informative Informative x 2
  13. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    2,305

    Just what 'Murica needs, a drive-through for guns, ammo, and grenades. Sadly, they're out of rocket launchers, I bought them all to refurbish them into Guinea Pig Launchers. SPLAT... heh.
    I'll make sure to blur the gun names out before this hits the repo. This is a parody store name actually from the Simpsons (I didn't make this one up myself as I did most of the others).

    Got the other neighborhood I was working in last night done up nice enough. There's about half a block of dead space up against the hill, not sure what I am going to do with yet. I'd show it all to you, unfortunately, when you can see ALL of it, it's ALL a sea of LOD's ... that's good for performance though.

    Doesn't look bad up close though, so no worries. Only houses on the lots adjacent to, or just past the player/camera will be displayed at full detail, for best performance (it's not distracting).

    Speaking of up close - new textures are slowly filtering in (no pun intended!)

    No not the pavement, the building face. I actually did the tiling on the square tiles myself in the graphic editor.

    Be aware, there's lots of improvised jumps everywhere there 'could' be one sensibly, like the turn in the alley...

    Jumps are fun, this is a car-crash simulator, anyone who says no to jumps, should go in the trunk over a few.
    So entirely, keeping busy here. Will have a day or so this weekend sometime of not a lot getting done, but expect to see more stuff like this at some point over the next 2~3 days.

    EDIT (for folks to get bearing) :

    --Cheers!
     
    #18293 bob.blunderton, Aug 3, 2018
    Last edited: Aug 3, 2018
    • Like Like x 20
  14. Mullethead

    Mullethead
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    4,572
    Is the store name a reference to Ice Nine Kills? They have a song that has the same exact name as your store name.
    Just curious :p
     
  15. Destructmen

    Destructmen
    Expand Collapse

    Joined:
    Jul 11, 2014
    Messages:
    209
    so uhh

    this
    screenshot_00019.png

    became this
    b.png

    and then this
    screenshot_00029.png

    very much wip, etc

    (credits to chris_lucas and firepower for jbeam base and dayz for satsoom)
     
    • Like Like x 29
    • Agree Agree x 1
  16. SandwichesANDmilk

    SandwichesANDmilk
    Expand Collapse

    Joined:
    Jul 10, 2016
    Messages:
    1,441
    anyone need an old flat 4?
    upload_2018-8-3_14-31-25.png
    i made this
     
    • Like Like x 15
  17. Ytrewq

    Ytrewq
    Expand Collapse

    Joined:
    Dec 6, 2014
    Messages:
    2,374
    Could use that someday. What exactly is it modeled after?
     
  18. SandwichesANDmilk

    SandwichesANDmilk
    Expand Collapse

    Joined:
    Jul 10, 2016
    Messages:
    1,441
    i just decided to make the miramar engine into a flat 4 :p
     
    • Like Like x 3
  19. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    2,712
    You know, i wouldn't mind using that in my MegaPack.
    Are you willing to send it to me over a PM?
    You will get credit
     
    • Like Like x 1
  20. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,486
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice