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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
after long time no work, today did the headlights and foglights grille
i have officially gotten to my limit,
i need someone to jbeam a working propeller and make it buoyant while i finish the model
drop me a PM if you can do it
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I really can't resist showing this area. I didn't get much time to work on this today, but I'll see what I can do tomorrow. The end is in sight.
It's a long way... up?
And back down.
Halfpipes are so hard to pull off in this game. Despite looking simple, this dumb rocky hill took an hour to make in order to really make it a driveable halfpipe that you can reliably launch off of and land back onto.
I don't know that I'd do it on YouTube, as I don't really make in-depth stuff on it, but I might make something or another on here detailing how I do stuff to my maps if anybody can give me any ideas or have any suggestions. Just remember that the fatal flaw with focusing on details is that the more detailed a map is, the more intense the requirements to run it. Somehow, amazingly, Tavaci Monadnock (my current wip map) is flowing at 60fps around 90% of the map.
You have one coltris facing other way than other coltris on rudder, I wonder if they should face same way and just have other rudder facing other way. I think that red side is something anything passes trough? I remember that when I did aerodynamic rudder, I had to have green on both sides for it to work.
Some not-as-done stuff here. Getting things further along though. Filling in a lot of that open space.
The shots above need some more vegetation to complete the scene, street signs/lights, utility poles etc, then they'll be done enough. Trying to get the space (above, distant) between the existing built area and this filled in as good as I can for now.
The shot below doesn't need anything more beyond a business sign and a rock or two along the stream.
Some trees and such make all the difference to provide the depth needed on the shot. That being said there won't be TOO many trees in this map, just here and there. NO big forests are planned at this point. So for those entirely wanting to see a Redwood forest, sorry, I can't really help with that one, this isn't the map for it.
There's plenty of perilous cliffs to make up for it, though.
Wile E. Coyote would be proud...
how did you do that? did you double up on the faces?
Instead of having '2D' rudder, had to make it '3D', which of course meant more nodes and beams, more work, more pain, more things to go wrong, but alternative to that would of been making two rudders and having them coltris mirror images of each other.
thanks! i will give it a try!
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anyone know how to make things buoyant?
okay so it might not work anymore, but my old pontoon boat mod used to be able to float -last time i used it-... try taking some code from that?
look at the steel barrel, it uses a space sealed off with triangles, and uses a "pressuregroup" thing
Just what 'Murica needs, a drive-through for guns, ammo, and grenades. Sadly, they're out of rocket launchers, I bought them all to refurbish them into Guinea Pig Launchers. SPLAT... heh.
I'll make sure to blur the gun names out before this hits the repo. This is a parody store name actually from the Simpsons (I didn't make this one up myself as I did most of the others).
Got the other neighborhood I was working in last night done up nice enough. There's about half a block of dead space up against the hill, not sure what I am going to do with yet. I'd show it all to you, unfortunately, when you can see ALL of it, it's ALL a sea of LOD's ... that's good for performance though.
Doesn't look bad up close though, so no worries. Only houses on the lots adjacent to, or just past the player/camera will be displayed at full detail, for best performance (it's not distracting).
Speaking of up close - new textures are slowly filtering in (no pun intended!)
No not the pavement, the building face. I actually did the tiling on the square tiles myself in the graphic editor.
Be aware, there's lots of improvised jumps everywhere there 'could' be one sensibly, like the turn in the alley...
Jumps are fun, this is a car-crash simulator, anyone who says no to jumps, should go in the trunk over a few.
So entirely, keeping busy here. Will have a day or so this weekend sometime of not a lot getting done, but expect to see more stuff like this at some point over the next 2~3 days.
EDIT (for folks to get bearing) :
Is the store name a reference to Ice Nine Kills? They have a song that has the same exact name as your store name.
and then this
very much wip, etc
(credits to chris_lucas and firepower for jbeam base and dayz for satsoom)
anyone need an old flat 4?
i made this
Could use that someday. What exactly is it modeled after?
i just decided to make the miramar engine into a flat 4
You know, i wouldn't mind using that in my MegaPack.
Are you willing to send it to me over a PM?
You will get credit
Is that the JonezEZ?