Why it takes so long to load? Is it because of going trough all files and figuring out what is relations of slots etc. Or is it just because loading so much data? Maybe vehicle could be pre-compiled prefab or maybe vehicle would be loaded only once and then just cloned in memory without need to go trough all the files. Of course per-compiled vehicle would only be usable for AI as it would be what it is without possibility to swap parts etc. Then again, isn't vehicle per-compiled to cache? Maybe it should pre-load instead? But would that be then any different of spawning them at map load?
Eh, a thousand of scenarios called ''ESCAPE THE COPS!'' appearing when the map is updated, not a big deal.
Working on the suspension: Front: dual wishbone Rear: Solid axle with springs and dampers behind the rear axle. Front needs a lot of work
Looking great! --- Post updated --- so um that wing i was trying to jbeam earlier yeah that was like throwing a calculator at a math problem and expecting it to solve it but I moved on to this And its jbeamed properly but i think its a bit too far up on the trunk. What do you guys think? Im not quite sure how imma move it back if I should or not, but we'll see
No. That would mean redesigning the whole car, the Kiwi is meant to be a 4 door Muscle car ever sinced I sketched it. There's a reason why I named it kiwi instead of an agressive name that will suit the car's design.
I have a lot of critics for the design; The suspension setup seems wrong, the door handles are not really appropriate, the door hinges look like home depot specials, the front fender meets post design is weird and doesn't make much sense, the wheel sizes are way out of proportion, the handles on the trunk are weird. There is also the issue of numerous shading errors but that isn't design related. Car could be cool but don't think the steampunk makes sense for a 1970's american sedan. Of course this is your design so you don't have to listen to these but thought I would post anyway as I love me some 60's/70's era Americana.