Nice. If I were you, though, I would try to make the front and rear doors about the same length, just so it looks balanced. "Perfectly balanced, as all things should be" - Thanos
https://upload.wikimedia.org/wikipedia/commons/d/d5/Bus_truck_combination_1940s_Finland.jpg that is not a new idea --- Post updated --- is that a port? a mod? scratch made?
hmm... well since I'm referencing a BMW 750iL which has a longer rear door and a normal size front door. I will, in this case, make an exception, but it will be a second version of the long wheel base I series.
C'mon, I think the Blackfoot had great potential, don't underestimate yourself, I think the J-beam and model was decent.
He'll replace the whole model with a better one. I mean, it's not our problem if he hates the mod, this is a classic case. Take for example Nirvana, or Radiohead. I'll only tell the Nirvana thing. Nirvana made Smells Like Teen Spirit, and the creator himself Kurt Cobain said that he hated that song. So well, he hates the mod, and he's gonna improve it by replacing it, nothing we can do sadly.
If a normal player can notice something I do not consider that a detail --- Post updated --- and done for the day, will be trying to make the red part color-able later, right now it is the same color as the valve covers.
I started modelling a H22a Honda motor with Blender, using tutorials and reference images...I actually am getting the hang of modelling, with edgeloops etc, I am going to finish as much of a High-Poly model as possible, (little by little, day by day). When I get home from work Ill post a screenshot of the block. My intention is to model it piece by piece Hi-Poly and then use that as a base for a low-poly model, similar to how the Devs do it (i think thats how they do it lol). Next step I need to learn is how to create the cylinder bores within the solid block that is my model so far. edit I decided to start this project after downloading the Honda H22a mod for the new pessima, and noticing the engine is the same vanilla model. Gave me something to get my feet wet for real in blender. --- Post updated --- When I say piece by piece, I mean I want to be able to select the block, head, intake/exhaust manifolds, all separate, to give more "tuning" options...like a tubular header vs stock cast manifold, etc. Coding is not an issue at all but getting it to show up in game and looking good is the hardest part for me. Now, besides the Satsuma that was just released with it's moving internals, I might skip all that extra stuff (so just a "block" with pistons and crank and oil pan all 1 part, essentially empty on the inside like Dev engines). in the future, if I can get this to work, Ill add in the more detailed parts, but I definitely am focusing on separate block/head/manifolds/intake box/filter and the enginebay crap. When I started the block modelling, I was pretty clueless but confident and after 2 hours, I seem to have figured out a pretty good workflow...one annoyance is that my reference images keep disappearing, whenever I hit Shift+something all my ref images go away. I have to keep reloading them. Im probably overlooking something i dunno lol
Driving Hellcat at russian villages are always fun but also always crashy There was a little detail in interior after crash,so this is a bit of plot twist if you read this text and look at the second picture
Now the interior is able to be colored with the use of the 3rd color wheel (only the part that on the screenshot is red changes - all of the standard interior colors for the rest of the interior work as well). Also now you can say that I put any attention to detail, as there is something you can see on the pic that you will not notice untill you really look for it
can anyone spot anything wrong? NBE complains whenever I add the "beams":[ bit. Don't have a progress pic, mb