Just my take, I believe it re-uses what the the glass/lights uses. The airbag is there, but with an invisible materials. As soon the defined beam is deformed/broken, the material swap to a visible one. A neat way to apply that.
Is this model too big or is this close to proper size?, I tried to line it up as best I could but I think it is a tad too high up
this is victory. the first static object I made and texture in blender. the basis of the TV-towers from the West coast. But not worked out well because I'm bad at 3D modeling. for example, if you fly inside this tower, it seems that it is not because I did not texture it inside
I mean, it's certainly not what people look in airbags. It's a mesh appearing/disappearing, no physics involved in such method. Anyhow no plans for airbags.
Upon further study I have determened that the model is the right size the yugo is simply a taller car than the covet EDIT I am wrong
Yugo is likely a lot shorter than a Covet though. Yugo was a supermini, and a rather small one at that too: it was less than 3.5m (137 in) long and 1.4m (55 in) tall. By comparison, the coeval 3rd gen Honda Civic (a compact, a market segment above in european and asian classifications) was 3.8m (150 in) long, 1.35m (53 in) tall. Judging by your pics, height difference between the two models is a lot more than just two inches, and length is about the same.
Because it’s unrealistic to have a blob dissapear and reappear. If it can’t be done properly the devs aren’t going to do it.
It isn’t a consequencial part of the simulation. It can decompress with LUA coding. The devs made beam fabric, so hey.
I'll scale it a tad if I can figure out an accurate way to do so. --- Post updated --- It is now properly dimensioned, it seems to have been scaled by a percentage since once I was done all the circles where still perfect circles
naw daug that looks really good for un-edited like, really good. barely any spiking from what i can see.